Shattered Kingdoms

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 Post subject: Re: Add things to increase numbers
PostPosted: Wed Oct 10, 2018 7:02 am 
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Joined: Fri Mar 16, 2018 11:20 am
Posts: 226
SK Character: Leila
BAI7l7 wrote:
But then we'll never get to see Leila struggle to get out of Nightmare Temple. I had the same experience when Nightmare Temple first came out. Peso tried blaming me for trying to get his character killed, but it was really the mechanics of the Temple. The hard part of Nightmare Temple is trying to get out and getting away with the precious l00t.


Leila has no LTs to deal with the ensuing party wipes so we'll never be seeing that, anyway ;)

The Nightmare Temple is certainly aptly named. I'd still like recalls allowed post big baddie in those areas; I don't think I've ever heard someone say they wished those areas were even harder or took up even more time.


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 Post subject: Re: Add things to increase numbers
PostPosted: Thu Oct 11, 2018 3:51 am 
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Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
It might not bring people back, but can we change how buying goods works? Can it use up all our copper first, then silver and so on?
I have having 2 obsidian 20 plat 235 gold and 422 silver and then I buy something for 1.5 obsidian and it uses my obsidian first. Very inconvenient but low priority. If it’s a quick code change, it would be awesome.


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 Post subject: Re: Add things to increase numbers
PostPosted: Thu Oct 11, 2018 11:50 am 
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Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
Trosis wrote:
It might not bring people back, but can we change how buying goods works? Can it use up all our copper first, then silver and so on?
I have having 2 obsidian 20 plat 235 gold and 422 silver and then I buy something for 1.5 obsidian and it uses my obsidian first. Very inconvenient but low priority. If it’s a quick code change, it would be awesome.

Yes. This ^ (I wish I could just click "LIKE" on the originating post.)


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 Post subject: Re: Add things to increase numbers
PostPosted: Thu Oct 11, 2018 6:22 pm 
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Joined: Tue Apr 08, 2003 5:55 pm
Posts: 249
Location: CA
saxifragaceae wrote:
BAI7l7 wrote:
But then we'll never get to see Leila struggle to get out of Nightmare Temple. I had the same experience when Nightmare Temple first came out. Peso tried blaming me for trying to get his character killed, but it was really the mechanics of the Temple. The hard part of Nightmare Temple is trying to get out and getting away with the precious l00t.


Leila has no LTs to deal with the ensuing party wipes so we'll never be seeing that, anyway ;)

The Nightmare Temple is certainly aptly named. I'd still like recalls allowed post big baddie in those areas; I don't think I've ever heard someone say they wished those areas were even harder or took up even more time.



There are secret ways to get out as part of the mechanics of the Nightmare Temple. Then there are secret recall points as well. Leila was always part of the ev0l crew so she never got to see.


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 Post subject: Re: Add things to increase numbers
PostPosted: Thu Nov 01, 2018 11:05 am 
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Joined: Fri Mar 16, 2018 11:20 am
Posts: 226
SK Character: Leila
gonna suggest crafting for the 2343x time.

being able to craft perfectly usable but not godlike weapons of your choice would be really nice.

alchemy would be fun af and could maybe be an added thing to scouts


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 Post subject: Re: Add things to increase numbers
PostPosted: Thu Nov 01, 2018 1:37 pm 
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SK Character: NA - Inactive
saxifragaceae wrote:
gonna suggest crafting for the 2343x time.

being able to craft perfectly usable but not godlike weapons of your choice would be really nice.

alchemy would be fun af and could maybe be an added thing to scouts


<loves this for the 2343rd time>

I've been buggin for alchemy for 20 years.


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 Post subject: Re: Add things to increase numbers
PostPosted: Thu Nov 01, 2018 2:08 pm 
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Joined: Fri Mar 16, 2018 11:20 am
Posts: 226
SK Character: Leila
Yed wrote:
saxifragaceae wrote:
gonna suggest crafting for the 2343x time.

being able to craft perfectly usable but not godlike weapons of your choice would be really nice.

alchemy would be fun af and could maybe be an added thing to scouts


<loves this for the 2343rd time>

I've been buggin for alchemy for 20 years.


Hell yeah. I'm a garbage programmer but where there's a will there's a way. Let's make it happen.


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 Post subject: Re: Add things to increase numbers
PostPosted: Tue Nov 13, 2018 1:51 pm 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Remove the stance-reset for going prone & remove command-lag while prone.

I understand why these things exist for PvP, but they are just a pain in PvE - and that's all that's happening in-game these days.


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 Post subject: Re: Add things to increase numbers
PostPosted: Tue Nov 13, 2018 2:36 pm 
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Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
archaicsmurf wrote:
Remove the stance-reset for going prone & remove command-lag while prone.

I understand why these things exist for PvP, but they are just a pain in PvE - and that's all that's happening in-game these days.


Stance reset makes sense.
Can you speak more on how command lag works while prone?
Would it be better if there was a “you can’t do that, you’re prone” whenever you’re knocked prone? If your commands are stacked, it will pretty much clear them out quickly so you can do something new when you stand?


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 Post subject: Re: Add things to increase numbers
PostPosted: Wed Nov 14, 2018 6:22 am 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Basically if I am stacking magic missile while fighting an npc (say 12 times), then get knocked prone and an enemy-PC player walks in to catch me by surprise while I'm still prone, I want to flee or quaff recall. But there's a couple seconds of lag for each of those 12 magic missile commands. By the time I regain my footing, I've probably gotten through 3-4 "you need to regain your footing" responses - I still need to work through the remaining 8-9 magic missile spells before I can do anything else.

In the old days, you get bashed and whatever is stacked clears out in one round.

Quote:
[100] [100] [100]
c 'magic missile' XXX

[100] [100] [100]
You start to concentrate
!
!
!
!
!

[100] [100] [100]
"XXX bashes you, you get knocked prone"
Your concentration has been disrupted!
XXX slashes your chest causes a deep wound. SOME STEAMY GUTS FALL OUT, YUCK!

you need to regain your footing
[74] [100] [100]

you need to regain your footing
[74] [100] [100]

you need to regain your footing
[74] [100] [100]

you need to regain your footing
[74] [100] [100]

XXX bonks you with a stick!
You miss XXX!
[62] [100] [100]

XXX hits you again like a dick!
You miss XXX!
[56] [100] [100]

XXX is spits a loogie at you! Your feelings are >>>OBLITERATED<<<
You miss XXX!

you regain your footing
[35] [100] [100]

flee


This is what happens now.

Quote:
[100] [100] [100]
c 'magic missile' XXX

[100] [100] [100]
You start to concentrate
!
!
!
!
!

[100] [100] [100]
"XXX bashes you, you get knocked prone"
Your concentration has been disrupted!
XXX slashes your chest causes a deep wound. SOME STEAMY GUTS FALL OUT, YUCK!

[74] [100] [100]
you need to regain your footing

[74] [100] [100]
XXX bonks you with a stick!
You miss XXX!

[62] [100] [100]
you need to regain your footing

[62] [100] [100]
XXX hits you again like a dick!
You miss XXX!

[56] [100] [100]
you need to regain your footing

[56] [100] [100]
XXX is spits a loogie at you! Your feelings are >>>OBLITERATED<<<
You miss XXX!

quaff word
quaff word
quaff word
quaff word
[35] [100] [100]
you need to regain your footing

[35] [100] [100]
you regain your footing

[35] [100] [100]
You start to concentrate.

[35] [100] [100]
XXX texts your girlfriend a photo of his junk!
You are stunned, but will probably recover in a year or two after finding yourself again.

[-1] [100] [100]

Everything goes black!
You have been CUCKOLDED!
You can't do that while dead

[0] [100] [100]
You can't do that while dead

[0] [100] [100]
You can't do that while dead

[0] [100] [100]
You can't do that while dead


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