Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Oct 05, 2005 8:11 am 
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Location: Deep in the Heart of Texas
So what are Objects then? I didn't ask for any coding changes.


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PostPosted: Wed Oct 05, 2005 1:08 pm 
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Oh yeah. A'van Keep! Always thought that place had a lot of unrealized potential. Needs a pretty major rewrite though, at this point.


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PostPosted: Wed Oct 05, 2005 1:28 pm 
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Not sure if it has been suggested before, but adding bolts of different cloths, plain and dyed, to buy, a dyer to change its color and letting the tailor fashion a new suit of clothing out of the bolt of cloth. Also, if water and other odd things can be skinned, there should be specialized tailors to turn it into something useful.


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PostPosted: Wed Oct 05, 2005 1:51 pm 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
I don't know how it could be coded, but I would like to see actual warring happening in Tethos. IE some code created in which the deep-elves could take areas then the elves could take it back and even take some deep-elf territory. No fights between that actual NPCs but some way that their is actually fighting going on. Some sort of timed based thing in which the deep-elves barge through the door and claim some of the territory and vice versa.


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PostPosted: Tue Oct 11, 2005 7:44 am 
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Joined: Fri Jul 23, 2004 7:50 am
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Location: At home. Or work, maybe. Or working from home.
More newbie-related props. Here's one that has been tossed around several times, and even Mr. Anti-Numbers himself said he wasn't totally averse to it:
Code:
>list
A Collegium Instructor offers the following tests:
Test of Strength for 1 platinum
Test of Dexterity for 1 platinum
... You get the point

>buy 2.test
A Collegium Instructor says "Here is nine platinum in change.  Don't forget to *take* the test now!"

>take test
You score a 19 out of 21 on the Test of Dexterity.  Congratulations!


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PostPosted: Sat Oct 15, 2005 2:23 am 
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No! You saw your dexterity score! Damn your eyes! Everything is ruined.


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PostPosted: Sat Oct 15, 2005 2:42 am 
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Joined: Wed Sep 21, 2005 2:21 am
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Location: Out and about
SK Character: Xasuki
Id like to see some new spears with good abilities.


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PostPosted: Sat Oct 15, 2005 9:34 am 
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Joined: Thu Jan 15, 2004 1:21 am
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SK Character: Delear - Maridosen
-I would like to see mentors teaching higher level spells (No matter what restrictions can come with this, age, status, hours of play etc) while all spells can be taught to others only if mastered.

-An addition of a new parameter to the 'emote' and 'say' command in a way you can direct any emote to someone in specific. As far as for the 'say' command, an addition on the tone of the voice doesn't sound ugly to me.
eg. Set tone 'haggared voice' would include this argument before any say or tell.

-How about a small reward to PARagons? Give them the ability to use emotes in which their names can be anywhere in the specific sentence. (I think those have a specific name)

-The ability to understand all emotes even if you don't know the language people currently speaking.

-I would like to see the Immortals to ENFORCE roleplaying according to class, alignment, code, religion and proffesion as well as RP-PK described in MOTD.

-When the Gods of light demand by an evil character to face their champion, they should also demand by their OWN champion to face the evil one...How about that?


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PostPosted: Sat Oct 15, 2005 9:39 am 
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Joined: Sun Apr 28, 2002 1:11 pm
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Location: Berlin, Germany
Im2old4u wrote:
-I would like to see mentors teaching higher level spells (No matter what restrictions can come with this, age, status, hours of play etc) while all spells can be taught to others only if mastered.

-An addition of a new parameter to the 'emote' and 'say' command in a way you can direct any emote to someone in specific. As far as for the 'say' command, an addition on the tone of the voice doesn't sound ugly to me.
eg. Set tone 'haggared voice' would include this argument before any say or tell.

-How about a small reward to PARagons? Give them the ability to use emotes in which their names can be anywhere in the specific sentence. (I think those have a specific name)

-The ability to understand all emotes even if you don't know the language people currently speaking.

-I would like to see the Immortals to ENFORCE roleplaying according to class, alignment, code, religion and proffesion as well as RP-PK described in MOTD.

-When the Gods of light demand by an evil character to face their champion, they should also demand by their OWN champion to face the evil one...How about that?


Would you please care to post some thoughts that are actually BUILDable?!

Maybe someone should create a new thread about things regarding the code and new features. :roll:


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PostPosted: Sat Oct 15, 2005 9:40 am 
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Joined: Wed Sep 21, 2005 2:21 am
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SK Character: Xasuki
Im2old4u wrote:
-I would like to see mentors teaching higher level spells (No matter what restrictions can come with this, age, status, hours of play etc) while all spells can be taught to others only if mastered.

-An addition of a new parameter to the 'emote' and 'say' command in a way you can direct any emote to someone in specific. As far as for the 'say' command, an addition on the tone of the voice doesn't sound ugly to me.
eg. Set tone 'haggared voice' would include this argument before any say or tell.

-How about a small reward to PARagons? Give them the ability to use emotes in which their names can be anywhere in the specific sentence. (I think those have a specific name)

-The ability to understand all emotes even if you don't know the language people currently speaking.

-I would like to see the Immortals to ENFORCE roleplaying according to class, alignment, code, religion and proffesion as well as RP-PK described in MOTD.

-When the Gods of light demand by an evil character to face their champion, they should also demand by their OWN champion to face the evil one...How about that?


Im for most of those ideas except the mentor one. Just defeats the purpose of paying so much money to train the good skill/spells. If they were free everyone would be rich, REALLY rich by the time they got to master.


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