Baldric wrote:
Transitive Argument
Baldric, for all your cunning, you have neglected one critical postulate from your proof, forgetting the link between your argument and your point. This all hinges on the unstated claim that Bad Things For the Game should be Changed. Without that, your argument does nothing for your first proposal.
Also, to negate this argument as it stands, the simplest method would be to take a step up in complexity and operate on predicate claims: to introduce universal and existential properties.
ALL Overpowered things are Bad for the Game.
ALL of Charm Person is Overpowered.
Thus, ALL of Charm Person is Bad for the Game.
There are several avenues of attack, here. The simplest are our universal negations: we must show some aspect of Charm Person that is not overpowered or some overpowered thing that is not bad for the game.
The most elegant is to assume the next response from you would be an adjustment of the argument to function off of an existential claim:
ALL Overpowered things are Bad for the Game.
ASPECTS of Charm Person are Overpowered.
Thus, SOME of Charm Person is Bad for the Game.
Here, we would assume an aspect of charm person to be bad for the game. If we can assume this and conclude some sort of logical absurdity, we can safely negate one of our claims.
If we were to make both statements existential claims, the transitive property would not logically follow. Sorry to rain on your parade.
:monocle: