Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri Oct 16, 2009 11:47 pm 
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Talons could easily merge with Fist the next time they're led by a white-aura character. There's no fundamental difference in policy between the organizations to keep them apart.

It's been a long time since I played a Peacekeeper. But when I did, they were under royal order to play nice with the Hammer. That's so close to joined you might as well make it official.

Sure, the Guardians and CoN may not combine well with their local cabal. But there's no need to jump from one cabunal to all cabunals. All we need is to reduce the number of organizations so player dilution isn't such a problem.

I like organizational mergers much better than I like split-loyalty characters. None of these organizations are mere social clubs. They demand loyalty, or should.


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PostPosted: Fri Oct 16, 2009 11:52 pm 
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Forsooth wrote:
Talons could easily merge with Fist the next time they're led by a white-aura character.


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PostPosted: Sat Oct 17, 2009 12:35 am 
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Location: Las Vegas, Nevada
SK Character: Achernar
Easily. LOL.


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PostPosted: Sat Oct 17, 2009 7:26 am 
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My character's white-aura-led Talon was at war with the Fist at times, you know.


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PostPosted: Sat Oct 17, 2009 7:56 am 
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Location: Rockin' your world
SK Character: Snuffles
Cause you're all NEWBLARZ!


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PostPosted: Sat Oct 17, 2009 8:39 am 
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Yes. Though I'm being beaten in to the lightie corner by the 'lol lets PK Talons we hate zhenshi' chest-beating of the current darkies, Jor is really more the kind of person who would declare war on the Fist and deport them all from Zhenshi before she let them into the Talon.

If you make this possible, Jor will never accept a Fist into her Talon. If you merge them anyway, I'll quit SK and find a worse mud.

I don't feel like explaining why to the people that hijacked my thread, because I expect you all to be smarter than monkies.


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PostPosted: Sat Oct 17, 2009 8:47 am 
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And I've played a Talon leader that would have leapt at the chance to merge with the Fists. It would have solved several of his problems.

Seperate groups are going to have differences because of their different leaders and immediate situations. I just don't see any built-in conflict between the Fists and the Talons. They both lean towards discipline and order. They both are inclined to peaceful solutions when possible. They both have reason to oppose necromancy. Even the Hammer and Peacekeepers have more natural conflict.

(To respond to Jorinthia, I'm certainly not proposing we force a merger when it's not ICly desired or warranted. But in a OOC year's time, things could be quite different.)


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PostPosted: Sat Oct 17, 2009 8:51 am 
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meh.

I want to see the Fist joined with the tribunal responsible for bringing law to the Wastes.


That way I can make a character who works [HAND] over [FIST] for his or her goals... and gaols. Yar.


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PostPosted: Sun Oct 18, 2009 9:19 am 
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Location: Arkansas....mutters/up on a mountain top beating my drum
WiccanDiva wrote:
And metalman, go back and read some of my earlier posts. I have stated that only certain groups could have dual membership, the ones that make sense. Better yet, I'll spell out my suggestions for you one more time.
    Druids and Guardians
    Hammer and Keepers
    Crucible and Black Hand
    Fist and Talons
    Midnight and Midnight (already taken care of)
    Harlequins and ??? (something needs to be added to make a balance here)
Nothing outside of these combos could be allowed. If you didn't live in the area of the tribunal listed with the cabal you could not join both. I don't know how to spell it out any easier than that. You would not have the issues you are talking about because code would not allow it. If you wanted to be in Crucible and lived in Taslamar, for example, you could but you could never join the Keepers. Only dual membership in those groups that share a common goal/ideal.


Ah...I had thought you meant any trib member could join any cabal, providing they could fit into both. Okay. My bad. Although, next time, can't you just spell out everything to begin with? It makes things so much easier in the long run.


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PostPosted: Sun Oct 18, 2009 10:27 am 
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metalman wrote:
Ah...I had thought you meant any trib member could join any cabal, providing they could fit into both. Okay. My bad. Although, next time, can't you just spell out everything to begin with? It makes things so much easier in the long run.


I will try, I keep forgetting that there are some here that don't follow my pseudo-linear thinking. Though I will also try to not get too verbose. Maybe I should also not use the $5.00 words in some of my posts too. [/sarcasm]

Seriously though, I will try. But if there is ever a question, just ask. I usually don't bite heads off. Though it would be interesting to see another cabunal thrown into the mix, something to offset Midnight. The easiest thing would be to combine Hammer with the Keepers.

And to get this somewhat back to something the original poster mentioned:

Another possible thing to do that could help tribunals is extending the law immunity to those the tribunal is allied with. Meaning, for example, if I lead the Talons and I am allied with Keepers, Hammer and Druids and someone I am at war with comes in to Nerina and attacks, I could have a toggle to allow my allies to have law-immunity rather than spam the pardon command to those helping defend the city. This could be a temporary toggle, or even a permanent feature when in an alliance.


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