Trosis wrote:
Bump.
So... are we maybe in store for some sort of Christmas present update?
Are things in the works? Or is the next update on the back burner until summer?
Any sort of encouragement to the playerbase?
I for one would welcome a Code Update of some kind. Don't get me wrong, I am totally grateful the game has been around for so long and I consistently come back to it, and I appreciate the work Dulrik has put into it. Updates don't have to be huge, sweeping changes, SK already has an established code base that makes it different than most other MUDs I have tried.
I for one love the identity the Priest class has for example with the clergy spells and the creative ways the player base has mixed in with race/cabal/tribunal combos. This brings me to the idea that for now, the MUD does not have to change in revolutionary, but in evolutionary ways. Small changes and tweaks entice players to remain, or try out new combinations, the loyalty token idea was great, and it should be tweaked more to promote more experimentation by the player base. Is it that much of an affront to allow dwarf swashbucklers to have finesse hatchets?
You finally (FINALLY!!!) allowed barbarians into the Fist, but disabled Berserk and Fury instead of just changing the name of it to fit the RP to battle trance or something where it does exactly the same thing but they can't speak or something during the duration.
There are dozens of small tweaks that can be experimented with that wouldn't take a high coding demand, especially when weapons gain or lose stats to scale a balance of power from time to time. Just ideas!