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Voodoo
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Author:  kiran_sinclair [ Tue Oct 17, 2006 5:43 pm ]
Post subject:  Voodoo

I have a quick question and just wish to hear peoples opinions on the matter. How do you feel about a Shaman who does nothing but sit around in a guarded area and serial voodoo people over and over and over. Literally 9 times in a single session. Kinda goes against any RP whatsoever because you cant, everytime you talk to someone it keeps getting interfered with a silly voodoo, its not like he can kill you....
Just want to hear your thoughts......

Author:  Minette [ Tue Oct 17, 2006 6:14 pm ]
Post subject: 

This topic was discussed only recently in another thread.

Suggested voodoo changes were:
1. A longer cooldown.
2. A weakened effect.
2. Victim of voodoo gains a flag of immunity in prevention for dual voodoos.
3. Its removal.


Meanwhile do yourselves a favor and choose a magic resistant race if you are playing a spellcaster class. A shaman with no mana trains can one-shot anyone (that is a caster), any time, anywhere they want -- even without a doll.

Author:  Gremlin24 [ Tue Oct 17, 2006 6:42 pm ]
Post subject: 

If this is the player I think he is, then something does need to change a little. I would have been more impressed if it had either killed him the first time or stopped after the second attempt. :roll:

I don't know who was doing it on the other end, but I had a situation today where I was trying to RP with someone and this crap kept jumping in to no other effect than being extremely irritating. And I want to let whatever player know that if I catch them doing that with someone who can gate I'll show no mercy. They obviously don't have any.

*Mutters something about deafness*

Author:  nothingxs [ Tue Oct 17, 2006 7:34 pm ]
Post subject: 

In my time as playing as Youma, as long as you are protected enough, voodoo serves as a way of saying "my way or the highway". If you're doing something to get voodooed repeatedly, maybe you need to stop doing it?

Author:  Gremlin24 [ Tue Oct 17, 2006 9:11 pm ]
Post subject: 

It wasn't me. So I have no idea. And if it had killed him, or come close, it wouldn't have been a huge deal, but to spam it like that was just stupid.

Author:  Dark-Avenger [ Tue Oct 17, 2006 9:18 pm ]
Post subject: 

If you do something bad to a shaman, he can voodoo you again and again and again. If you are smart you either know what to avoid, or know how to protect yourself. More or less like a necro and edrain. Also there is no guarded area. Voodoo is available at gateable places only, so get a group together, wait a voodoo attempt, heal up, gate to shaman, kill him. Simple as that.

And voodoo is not about building really, it's about preparation. So gate to a shaman, gank him, jloot him, laugh at his worthless efforts afterwards.

Only lame thing about voodoo is the ability of multi-voodoo from several shamans. There needs to be a flag like the one in edrain, any PC can take one voodoo every 4-5 ticks or so, enough to recover from first before a second one 5 seconds later will kill him. This way some [REDACTED] tictacs of certain players will be stopped - either one voodoo is enough to kill someone, or it's not. I take suggestion #3 of Min.

Author:  Teh_Peso [ Tue Oct 17, 2006 10:24 pm ]
Post subject: 

I hate agreeing with greeks :(

Author:  Salandarin [ Tue Oct 17, 2006 10:51 pm ]
Post subject: 

Given the circumstances of the situation ICly, I have to take the side of the shaman. He was justified from every perspective, IC and OOC. I'm not a huge fan of voodoo, but it's a strong way of sending a message, and the shaman very obviously got his message through here. So basically, what DA said.

I'm just surprised the player of a character as awesome as Kiran was would QQ about it.

Author:  Teh_Peso [ Tue Oct 17, 2006 10:56 pm ]
Post subject: 

Since when is Kiran awesome :( Im lost.. :( I suck :(

Author:  Salandarin [ Tue Oct 17, 2006 11:03 pm ]
Post subject: 

Kiran Sinclair, the Nightfall rogue? Hung out in Teron a lot? A something male drow?

I thought he was really cool, at least. *shrug*

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