Hello IMM staff and Pbase.
Love the game, but have a few gripes that I wanted to get off my chest...
Here we go:
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1. DIRT - Why is it that I can have a maxed Dex Half-elf Swashie, yet a street dog, child, or spider can still dirt me literally EVERY TIME? Also, why is it that anything other than a Human and Giant, I can rarely land a dirt on? Very frustrating.
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2. NPCs CHEATING W/ NON SPELL POWERS- (Exhibit a, b, and c)
Exibit A - HOLDPERSON - Not a spell... why do NPCs get it? Also, why does it land so easy?
Exibit B - CONFUSION - As far as I can tell, not an actual spell either. Yet this nearly always lands on my Vet priest and Master Swashie characters (barring my trip or pet bash). It is not fun, and frankly unfair to have NPCs employ ability and powers that are not available to normal character generation. It is almost an auto kill every time some weak mage or priest lands this and I go around the room attacking larger characters. Lame.
Exhibit C - MAGICAL WHIRLWIND/TELEPORT/HEAL POWER - THis is by far the lamest thing I have ever seen on a MUD. It reminds me of when I was a kid playing D&D and the DM would get tired and start making stuff up to bypass the rules.
If my character is strong enough or resourceful enough to take down the Gypsy merchant or the Leprechaun, why can't he or she do so? Why not let these NPCs be under the same rules? Even if you left the Teleport thing, why the whirlwind/teleport that bypasses trips and bashes, or the mysterious cheating auto heal that they get after escaping? Why do you have these characters outside the rules?
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3. ECONOMY - I like the economy cycles very much. But since they are in place now, can you guys (IMMS) take down all the other restrictions that we face with merchants? For instance nearly all of the merchants will NEVER buy goods from our characters. This is very frustrating, and makes many areas not used. These types of restricted areas feel dead to the rest of the MUD. Perhaps make each merchant able to buy stuff? Why not let the restrictions be the economy?
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4. LEVELING - I like the new area flags and the experiance bonuses and penaltys. I think it is brilliant. However, since this is now in place and forcing us to travel and explore for other training grounds, can we perhaps make
all NPCs have some sort of XP value? There are many areas with creatures or NPCs/NPCs that should technically be of value for me to fight but do not give experience to my characters. This is making leveling much less fun that it should be.
That is it. These are some of the things that I personally would like to see fixed. I think the MUD would be a much more fun without them.