buxtehude wrote:
1.) Slow down the rate at which areas become familiar by 50-100%.
2.) Have areas become less familiar over time (or level or XP gained elsewhere).
3.) Decrease the penalty for totally familiar areas.
Having recently reached Grandmaster, after very carefully selecting areas to gain familiarity in, and leaving certain ones last, it was still a very long and tiresome grind. I'm definitely in favor of the suggested solutions 1 and 2, but not so much for 3.
Levelling also isn't easy with NPCs spam casting flamestrike (group affecting), confusion and wait for it, hold person. While SK will forever be in search for more players, and hopefully more areas, please let the levelling be a little easier.
If nothing else,
solution 2 in place would still allow familiarity effects to remain: there cannot be power levellers, and players still have to explore. But for the casual players of SK, they can gain experience when they decide to play, and hopefully not spending all their time in levelling, instead of other interactions.
Inuili's idea about splitting up larger areas to smaller sections is also a very good one, until more areas are introduced.