The dynamic of staff combat does not constitute a grip by the midsection of the weapon.
There are some staffs that aren't even covered by the weapon subtypes that could be made available. Dulrik & co. didn't include every available weapon out there that is in existence. If there is room for including new ones then I think you should think on that.
However, I don't think reach is the solution that needs to be implemented. I think that weapons need to be re-evaluated as some classes of weapons are complete garbage, thus creating the necessity for some weapons to be completely ignored by the playerbase. This in turn creates the hype and proliferation of mercenaries only specializing in particular weapon (IE flamberge). I feel that mercenaries and barbarians, the two classes that excel the most in the use of weapon classes need more incentive to extend the need to use *other* type of weapons, instead of just a few extreme weapon types.
I think Dulrik just needs to re-evaluate weapons for the classes of mace/staff/flail. Perhaps using suggestion from the playerbase in doing this. I have nothing to offer at the moment, however.
Last edited by Cyra on Mon Oct 23, 2006 11:05 pm, edited 1 time in total.
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