This isn't quite a 'complain' thread, but I do think there is something....well slightly out of place:
Quote:
Buruku slashes at a fire elemental's right hand, cutting a small wound.
An indurate male giant pounds a fire elemental's chest, making it cough up blood!
An indurate male giant pounds a fire elemental's chest, making it cough up blood!
An indurate male giant strikes suddenly, pounding at a fire elemental's chest! Some GUTS fall!
An indurate male giant pounds a fire elemental's head, splitting open a bleeding gash!
An indurate male giant strikes suddenly, pounding at a fire elemental's chest! Some GUTS fall!
An indurate male giant pounds a fire elemental's head, leaving a big dent in its face!
An indurate male giant strikes suddenly, pounding at a fire elemental's chest! Some GUTS fall!
An indurate male giant strikes suddenly, pounding at a fire elemental's chest! Some GUTS fall!
Quote:
An indurate male giant pounds a blood wight's forehead, causing a small gash.
An indurate male giant pounds a blood wight's head, causing a pulsating wound.
A blood wight dodges an indurate male giant's attack.
A blood wight parries an indurate male giant's bare fist!
A blood wight cleaves at an indurate male giant's right hand, cutting a small wound.
An indurate male giant pounds a blood wight's chest, barely wounding it.
A blood wight dodges an indurate male giant's attack.
An indurate male giant pounds a blood wight's head, splitting open a bleeding gash!
An indurate male giant pounds a blood wight's chest, bashing a small but painful, wound.
Yizadi misses Frim.
Now, a fully armored, equipped person with a good enchanted weapon will almost always do less damage than this giant with the Fist skillset. I do not see how it is allowable (if the skills are made in order to allow low-str, low melee classes to actually use the skills effectively) that these high-melee classes are allowed to be in the cabal.
I'm sorry, but some immortal restriction needs to be made. No other cabal offers insane damage on such a regular basis, and the only other one that I can think of that allows for any damage is an 'opening move' only with plenty of restrictions as to what weapon/how it can be used, etc.
I really just think this needs a look at. I have heard a few players mention on mud that they only joined the Fist for the skillset and do not play as a pacifistic monk, but instead a Hammer of Light-style zealot.
I only posted this log (not to put something against the player of the giant) to show how unbelievable these skills can be and to stir discussion about if things should be the way they are.