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Fists + griffon/giant merc/barbs
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=14403
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Author:  Grakus [ Thu Nov 09, 2006 12:52 pm ]
Post subject:  Fists + griffon/giant merc/barbs

This isn't quite a 'complain' thread, but I do think there is something....well slightly out of place:

Quote:
Buruku slashes at a fire elemental's right hand, cutting a small wound.
An indurate male giant pounds a fire elemental's chest, making it cough up blood!
An indurate male giant pounds a fire elemental's chest, making it cough up blood!
An indurate male giant strikes suddenly, pounding at a fire elemental's chest! Some GUTS fall!
An indurate male giant pounds a fire elemental's head, splitting open a bleeding gash!
An indurate male giant strikes suddenly, pounding at a fire elemental's chest! Some GUTS fall!
An indurate male giant pounds a fire elemental's head, leaving a big dent in its face!
An indurate male giant strikes suddenly, pounding at a fire elemental's chest! Some GUTS fall!
An indurate male giant strikes suddenly, pounding at a fire elemental's chest! Some GUTS fall!


Quote:
An indurate male giant pounds a blood wight's forehead, causing a small gash.
An indurate male giant pounds a blood wight's head, causing a pulsating wound.
A blood wight dodges an indurate male giant's attack.
A blood wight parries an indurate male giant's bare fist!
A blood wight cleaves at an indurate male giant's right hand, cutting a small wound.
An indurate male giant pounds a blood wight's chest, barely wounding it.
A blood wight dodges an indurate male giant's attack.
An indurate male giant pounds a blood wight's head, splitting open a bleeding gash!
An indurate male giant pounds a blood wight's chest, bashing a small but painful, wound.
Yizadi misses Frim.


Now, a fully armored, equipped person with a good enchanted weapon will almost always do less damage than this giant with the Fist skillset. I do not see how it is allowable (if the skills are made in order to allow low-str, low melee classes to actually use the skills effectively) that these high-melee classes are allowed to be in the cabal.

I'm sorry, but some immortal restriction needs to be made. No other cabal offers insane damage on such a regular basis, and the only other one that I can think of that allows for any damage is an 'opening move' only with plenty of restrictions as to what weapon/how it can be used, etc.

I really just think this needs a look at. I have heard a few players mention on mud that they only joined the Fist for the skillset and do not play as a pacifistic monk, but instead a Hammer of Light-style zealot.

I only posted this log (not to put something against the player of the giant) to show how unbelievable these skills can be and to stir discussion about if things should be the way they are.

Author:  Summ97 [ Thu Nov 09, 2006 12:56 pm ]
Post subject: 

Cry more noob.


There are restrictions. Barbarians can not join the fist, mercenaries can.

Author:  Cyra [ Thu Nov 09, 2006 12:58 pm ]
Post subject: 

Geez, is it so hard to kill a fistie?

Author:  Grakus [ Thu Nov 09, 2006 12:58 pm ]
Post subject: 

Summ97 wrote:
Cry more noob.


There are restrictions. Barbarians can not join the fist, mercenaries can.


As I said before, it is not a 'cry', but your mature response is well accepted. If players are joining this cabal in large groups (I have noticed a LOT of giant/griffons recently) for the skillset--obviously something is wrong.

I merely posted this. Perhaps it is another bug that is allowing the giant to hit so many times. You can leave your immaturity at the door.

Thanks.

Author:  Syndal [ Thu Nov 09, 2006 1:20 pm ]
Post subject: 

I'm sorry, but the Fistie skillset is completely overpowered.

The 8 attacks isn't a bug, that's haste w/ lightning fists.

8 attacks(yes I realize that's with haste, who doesn't have haste when they go into pk? Oh, yeah let's not forget there's no effort involved in this, as soon as you're resurrected you can get 6+ strong attacks without having to bother going to get a weapon, oh yeah, you can't disarm a fistie either, or break their weapon, especially seeing how anyone with a brain would carry around regeneration herbs, even though the chances of cutting off one of their arms is pretty slim) when they already do just as much damage(if not more) than most weapons, then they evade attacks more than a sprite swashie with harlie dance and two wakizashis equipped. -AND- they can break your equipment, even if it's made out of energy or adamantite, wtf? Oh, they can also throw you and others out of the room which if the exits are closed works pretty much exactly like bash. The Fisties could lose breaking point and whatever the name of the toss thing is, and still be overpowered. I'm amazed noone has made a swashie Fist yet, you'd get overpowered taunt and overpowered Fistie skillset, basically, you have to stay in the room until I kill you. Or a Fistie rogue, backstab or hamstring xxx/rem dagger/command for lightning fists.

The Mithril Dragon is supposed to be pretty tough, isn't it? If I remember right, Irekoya killed it by himself.

Author:  Teh_Peso [ Thu Nov 09, 2006 1:24 pm ]
Post subject: 

Dude, hes a Scout.

Author:  Teh_Peso [ Thu Nov 09, 2006 1:24 pm ]
Post subject: 

Oh, and hes also one of the most hardcore players SK has and will ever see.

Author:  Syndal [ Thu Nov 09, 2006 1:25 pm ]
Post subject: 

Oh, yay for me, I get 8 really strong attacks, plus the 5 or 6 attacks from my pet.

Peso, that has nothing to do with it, a newbie could join the Fist, and go around and win most of the 1vs1 fights he got into, if not all of them.

Author:  Grakus [ Thu Nov 09, 2006 1:26 pm ]
Post subject: 

Teh_Peso wrote:
Dude, hes a Scout.


I'd like to mention the "He's a scout" argument only adds to the argument that the fist skill set is in dire need of a checking.

And, hardcore or not, something shouldn't be absurdly unbalanced in the hands of anyone.

I sincerely doubt every member of the Fist is SUPER HARDCORE, and if they are -- well then that tells you something right away and needs even more of an urgent fix.

Author:  Syndal [ Thu Nov 09, 2006 1:30 pm ]
Post subject: 

A bard/sorc/scout/shaman/warlock/priest/whatever should -never- get more attacks than a mercenary/barb/swashie, that's ridiculous.

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