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 Post subject: Necros and cure disease
PostPosted: Sat Nov 11, 2006 5:26 pm 
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Mortal

Joined: Sat Dec 20, 2003 4:31 pm
Posts: 91
Location: Germany
I think that as a master of Plague, a necro should be able to control it enough to remove it from a person, or transfer it. If a sorc can depetrify, a necro should be able to deplague...


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PostPosted: Sat Nov 11, 2006 5:44 pm 
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Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
Quote:
[Spells help] death shroud

Syntax: cast 'death shroud'

The most basic of spells, death shroud is also by far one of the most
useful to the necromancer. This spell wraps the necromancer's body in an
aura of death, making him appear to the undead as a fellow comrade. While
this will ward the necromancer from an aggressive undead's initial attack,
it will not save him against undead that he has angered.

In addition, death shroud allows the necromancer to unerringly sense
the bodies of the dead, with no regard for layers of earth or darkness. It
also protects against the natural transmission of the plague.


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PostPosted: Sat Nov 11, 2006 6:08 pm 
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Mortal

Joined: Sat Dec 20, 2003 4:31 pm
Posts: 91
Location: Germany
Yea, but you can still pick it up from drinking a plagued fountain... and thats not my point, we should get cure disease dammit!


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PostPosted: Sat Nov 11, 2006 11:47 pm 
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Joined: Sat Feb 28, 2004 5:14 pm
Posts: 819
Necros do get a way to cure the plague. Skill wand/scroll.


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PostPosted: Sun Nov 12, 2006 12:52 am 
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Mortal

Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
The difference between a sorceror and a necromancer is that a necromancer is a malevolent raiser of the dead, most likely insane or otherwise deranged. Not even remotely good, or capable of good. Curing a disease would be causing a healing effect within the body, which is vaguely good. Sorcerors can be good or evil, so your example is kind of irrelevant.


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