Shattered Kingdoms

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 Post subject: What SK needs.
PostPosted: Mon Nov 20, 2006 7:13 am 
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Alright, no need for new armor, weapons, or trinkets, no need to tweak classes or cabals! We have that, and that will never please us all! BUT ALAS! Something we CAN ask for the staff to work on! NEW RACES AND CLASSES!

Go SK Go! :cry:


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PostPosted: Mon Nov 20, 2006 7:18 am 
I think it'd be neat if there were a Melee/Caster class(similar to pallies/hellies) that was tied to religions and you could join any religion, but each religion would have different abilities, if you joined Yed, you'd get some elemental stuff, join Meissa you'd get healing, join Dabi you'd get damage spells and so on. The only problem I could see with this would be that it'd suck or it'd be overpowered.


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PostPosted: Mon Nov 20, 2006 7:25 am 
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Nothing like that! Thats too stupidly complicated! I'm talking about maybe a counter to griffons! Maybe a monk class, maybe a trickster class :( Or better yet..

Pimp -
Master (Beeotchslap)


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PostPosted: Mon Nov 20, 2006 7:26 am 
Monk class=Fist Trickster=Harlie.

And the Fist is way too powerful to be a class. Jesus, that would be a nightmare.


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PostPosted: Mon Nov 20, 2006 7:30 am 
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I'm not caring much for you not getting the point here. Stop forumstalking me already :cry:

Monk does not = Fist, fists are a KIND of monk, not all monks run around beating up things with their fists.

Trickster does not = Harlequin, far from it, a trickster would be more along the lines of a sorx/rogue combo, or maybe a non singing, stealing bard.


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PostPosted: Mon Nov 20, 2006 7:31 am 
:lol:


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PostPosted: Mon Nov 20, 2006 7:32 am 
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:cry: , but seriously, monks can be evil too :wink:


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PostPosted: Mon Nov 20, 2006 7:35 am 
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I've got it! How about a class completely based on transformations? For instance, you can start fighting a big scary robot, but when you flee and return, suddenly he's an 18-wheeler revving to take you out!


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PostPosted: Mon Nov 20, 2006 7:36 am 
Yes, monks can be evil, I meant the skillset would probably end up being similar.

The staff weapon type needs to not suck. I want a merc spec'd with a staff and be able to use it without being awful. :(


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PostPosted: Mon Nov 20, 2006 7:41 am 
Othet wrote:
I've got it! How about a class completely based on transformations? For instance, you can start fighting a big scary robot, but when you flee and return, suddenly he's an 18-wheeler revving to take you out!


*singing* TRANSFORMERS! HEROES IN DISGUISE!

I know it doesn't contribute anything to the thread, but it sure as hell amused me. :lol:


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