Shattered Kingdoms

Where Roleplay and Tactics Collide
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Total votes : 16
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 Post subject: Quests!
PostPosted: Mon Nov 27, 2006 2:21 pm 
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I had an idea that maybe we should have group related quests, like just normal quests, except with certain things that require groups...like holding two levers down while another opens a door...or something...I dunno...but I think quests are really beaten down in this game, and more should be implemented or such...or have class related quests, kind of like the Rogue/Merc quests...but more than just one, and for the whole spectrum, and just more quests all together, because I really don't like the fact that everyone waits for Champion to run quests, just so they can get to GM faster....it almost destroys the concept of Roleplay..anywho...commence your buggering....


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PostPosted: Mon Nov 27, 2006 2:26 pm 
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Location: In front of my computer.
there is one in the game I can think of that requires team work


Last edited by MrPerson13 on Mon Nov 27, 2006 2:27 pm, edited 1 time in total.

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PostPosted: Mon Nov 27, 2006 2:27 pm 
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Location: Pyrgos, Greece
There already are such quests. Some of the most complicated quests require groups of people to complete them, and several areas need more than one people to go through them(although these are not exactly quests, but they unlock doors and stuff to phat lewt).


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PostPosted: Mon Nov 27, 2006 2:49 pm 
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Fair enough, but what of the other ideas, like class related and such, and just the fact that finding quests aren't the easiest of tasks.


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PostPosted: Mon Nov 27, 2006 2:53 pm 
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I don't know about group quests. I've enjoyed working on some quests as a team, but trying to solve them is usually a solitary activity. We've one group quest that works all right, but that's because killing the necessary monsters normally requires a group anyway.

And I really hate attempts to force grouping, anywhere, anytime. If a monster is too hard to kill alone, fine. But let me try if I feel like it, instead of making me get a friend to pull a lever.


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PostPosted: Mon Nov 27, 2006 2:55 pm 
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I see where you come from Forsooth, but think of this, why don't we make more quests that don't involve killing anything? I can name a few quests that are gathering things...but nothing to big....i dunno...


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PostPosted: Mon Nov 27, 2006 3:34 pm 
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There are too many gathering/gopher quests in the game. I'd like more open-ended quests however, if they're going to be gathering style. The math quests are awesome.


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PostPosted: Mon Nov 27, 2006 3:43 pm 
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*looks at the above post and smiles* Yes, yes! I would love quests dealing with Math!

*greedily rubs his hands in anticipation*


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PostPosted: Mon Nov 27, 2006 6:07 pm 
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Hehe, I would like open-ended quests too...also I would like quests that deal with choices...to where you can be evil and kill the guy...and still get same experience...but different reward..than if you didn't kill him. Or quests that are puzzly....like the math....


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 Post subject:
PostPosted: Mon Nov 27, 2006 7:24 pm 
i'd like to see a wert option.


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