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Should looting be restriced and if abused punished?
Yes excessive full looting should be punished 21%  21%  [ 6 ]
No It should not be punished 79%  79%  [ 22 ]
Total votes : 28
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 Post subject: Full looting (not a rant)
PostPosted: Mon Dec 11, 2006 6:34 am 
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Joined: Wed May 17, 2006 6:51 pm
Posts: 962
Location: Nowhere very fast
SK Character: I wish :(
Im saying this out of experence, people never have a good reason to fullly loot a corpse, I recently experenced a death with one of my charectors, his corpse lay at some stones as the undead leaves through a rift, nearly an hour later ic time, some invisable person came through the rift and fully looted the corpse, I do not know if he had any thing to do with the fight, I just do not think it is right for any one to be full looted, prehaps take only the stuff needed, because I can say I was not pissed that I died, I was pissed because first I never met either of the people that killed him, and they did not provide any rp for killing him and fullly looting him, I think we need some serious action because this game is turning out just like the other games, all pk no rp, Its fun and all but it hurts the player also, you spend a lot of time getting stuff to be killed and full looted. I think the imms need to start punishing excessive looting, meaning if you have no use for the item do not take it, and stop useing the excuse "I wanted to make my enemy weaker" that has been used to many times. I know I am not the only one that feels this way, even veteran players still get annoyed when they get looted. as I see it, it is a cycle, you get full looted so you fullly loot a person when you kill them, then they fullly loot the next person that they kill.. When will it stop? now I agree that Cabal wars and such are an exception, but Peopleing going to Teron and killing someone and looting them is soo disrespectfull to the player, do you people realise that this game takes a lot of time to play and every one is not as "connected" as you and can get the best armor as easy or even get "sacred" armor, I think there is alot of good players who will not full loot, and I am one of them. There are exceptions as I said. I just want some support in this, hopefully you will all agree. I may not be "good" at this game and dont know a lot of people, but I seriously thought about leaveing becuase of the Pk to RP ratio. I just ask for at least a strict punishment for excessive Full looting, or a limit on corpses like you can not "get all" from a corpse you have to get indivual items one at a time, at least to slow the person down.


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 Post subject: Looting
PostPosted: Mon Dec 11, 2006 6:51 am 
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Joined: Sun Jul 25, 2004 5:10 pm
Posts: 426
Location: Rhode Island
SK Character: Walthur
On many points I agree, when a character is attempted in a solo manor armor and weapons can be difficult to accumuate and when they are the character worked hard and long for them. Junk-looters or looters in general are crossing the line between detriment to a character and detriment to the game. I don't believe a restriction needs to be code-based, just moral-based. In many cases this game can produce players or attract players with a limited understanding of compassion and in turn do anything they can get away with. I would also like to see a change in the way looting is performed but as I said, not a coding change because sometimes a full junk-loot is warranted.


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 Post subject:
PostPosted: Mon Dec 11, 2006 7:16 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
Code:
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Live it.


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 Post subject:
PostPosted: Mon Dec 11, 2006 8:04 am 
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Joined: Wed Sep 08, 2004 12:28 pm
Posts: 709
Location: Nederland, CO
¶'s are optional for rants.

Peace,
Bux


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PostPosted: Mon Dec 11, 2006 8:09 am 
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Joined: Thu Jan 15, 2004 1:21 am
Posts: 688
SK Character: Delear - Maridosen
Taking in mind that very few people respect their characters and deal with death as they should, looting is the only true punishment that can hurt them.

No, there should be no hardcoded protection to your equipment when your character dies, at least not before death means something more than it does now.


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 Post subject:
PostPosted: Mon Dec 11, 2006 8:30 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
buxtehude_sorethumbe wrote:
¶'s are optional for rants.

Peace,
Bux


Are you saying that contrary to the title of the post that this was, beyond any shadow of a doubt, a rant?

*gasp*


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 Post subject:
PostPosted: Mon Dec 11, 2006 8:33 am 
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Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
Quote:
... do you people realise that this game takes a lot of time to play and every one is not as "connected" as you and can get the best armor as easy or even get "sacred" armor ...


I've played here for years, and I'm not "connected". I haven't a clue where to get most of the game's better stuff. The only piece of sacred armor I've found is for a religion I've no interest in playing.

Yet somehow, when I'm looted, I manage to get decent stuff within an hour or two. Not the great stuff I'd want for PvP, but something good enough for me to handle high-level adventuring again. It's really not all that hard.

Quote:
... I seriously thought about leaveing becuase of the Pk to RP ratio.


If you're being PKed excessively, it's time to slow down a bit. Learn to take precautions. Make a few more friends and a few less enemies. Avoid risky areas like Teron when you can. Consider getting advice from a PK veteran of your character's class.


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PostPosted: Mon Dec 11, 2006 8:39 am 
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Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
I loot as my character's rp demands. Slayne is a knight and rarely full loots, he respects those who faced him in battle honorably and if it was a duel of honor, he will even guard the corpse of the person he has slain until their remains can be recovered by theirself or an ally of their's.

Not to say i have NEVER full looted with slayne, I have on rare occasion, but it is that, rare.

My characters in general don't normally full loot, they will only take coin, vials, and adamantite or scripted items and a weapon or two.



Now that being said, my swashbuckler is a diabolic with the heart of a thief. He worships no gods, only coin. He was a pirate at sea and on land his natural trade has become that of a highway robber, only he doesn't have the finesse to do it like a rogue. He'll loot everyone dry of anything remotely valuable and if he finds a corpse, he'll loot it too if he had anything to do with that person's death or not. He'll not look a free coin in the eye and walk away, that's just his rp. He'd cut his own mother's throat for a few blacks or a shiny bracelet, and he'll not lose a wink of sleep over cutting down some hapless traveler on the road for profit or fun. He constantly full loots and every time he dies he looses everything himself but bounces back. That's the breaks, you reap what you sow and I understand that and expect no less. The character is not meant to be beloved by all, he's meant to be hated by everyone and no one that hasn't bought him should ever think for an instant that he can be trusted with their back turned to him.


As far as being well connected, that comes with rp. No character ever starts well connected (at least not IC... :rant: ). I understand that for newer players its difficult to get some good eq. For the older players it's pretty easy and most of us don't think twice about it and perhaps it seems to the newer players that we are griefing you or being callous. I suppose on a level we are callous but it's not meant to be OOC griefing at all. I was once a newbie and I got my butt handed to me all the time, I couldn't get anything nice without the hammer coming along and full looting me. I didn't start a poll in the forums (hell who am I kidding I played for over a year before I knew these forusm existed but still I wouldn't have started a poll) I got better at the game and learned to deal with it. Equipment doesn't make this game. RP does and always will. I guarentee you that if you learn to survive with second rate equipment, it will make you a superior player in the long run. I was the master of running away long before I was even mediocre at managing to kill anyone else. Those early lessons from the older players pounding my skull in for reasons I couldn't figure out and then taking all my shinies paid off and I learned.

I suggest you do the same.


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PostPosted: Mon Dec 11, 2006 9:16 am 
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Joined: Fri Jul 21, 2006 9:04 am
Posts: 782
Location: Not in the south anymore. Woohoo.
I just wanna see some effort. Inability to keep it interesting is one thing, but poor gamesmenship, it's stupid and rampant on this mud, it makes me mad, aggressive and want to twink out a giant. I would REALLY like to see some cursing done. Some of the crap I've seen. Some of it doesn't even stop short of "Thanx for stuff, who are you? Where did you come from?" *takes all the stuff and walks off before any answer*. I'm really liking the idea of making a couple of giants to run around and just kill [REDACTED] and take all their things and win the mud.



[edit] Forget this, I'm just mad because twinks and their YIM conversations instead of group tells is lame. Not to mention the locate object/bash player combo. I hate you all -_-. IDK, back to whatever.


Last edited by B00ts on Mon Dec 11, 2006 9:26 am, edited 1 time in total.

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PostPosted: Mon Dec 11, 2006 9:24 am 
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Joined: Sat Apr 19, 2003 11:19 pm
Posts: 425
I know i got upset and made a post when someone came upon my corpse and junked everything, but I don't think they should be punished OOC. Looting everything I don't see a problem with, but I still think it is lame to fully junk the corpse of someone you don't know or who isn't your enemy (even moreso if its just mid-level tanso stuff)


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