Jardek wrote:
I think death means too much. I mean, is this what we really want? No. I don't know about you, but I want to be able to pile my corpses up outside the walls of Losache keep until I can climb them and jump inside.
Are you nuts? The ability to pile your corpses outside of Losache would be completely overpowered. I can't believe you're even suggesting it.
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Therefore, I suggest removing all penalties associated with death. Every class should receive resurrect, not as a spell, but as a command that can be used on themselves. Failing that, I think that death should be removed altogether, so that we can all experience the fun that it must be to be immortal!
Such a good suggestion. This should see implementation. I don't know why Dulrik & company haven't had the foresight to add this command in the game already.
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Also, I don't think that characters should lose the 'outfit' command as they level. Instead, it should grow more powerful, like other skills and spells. When I'm GM and I type outfit, I want to immediately get spelled up and scripted adamantite gear if I'm a fighter, or whatever gear those lame classes that can't use heavy armor are forced to settle for.
Very good. That should see implementation as well. You should also be able to modify the enchantments on any gear to your liking.
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Also, I think that there should be a 'puppet' command, where you stick your hand inside a corpse in your possession, and start to use it as a puppet.
This might actually be overpowered.