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Minor cosmetic tweak -- bashed doors https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=14708 |
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Author: | Grakus [ Sat Jan 06, 2007 10:59 am ] |
Post subject: | Minor cosmetic tweak -- bashed doors |
Right now, if you look direction in the direction of a bashed door you will see something to the affect of: Quote: > The stout wooden door is open. You see A hallway in the inn. An astral watcher is not too far off south from here. When you should probably be seeing: Quote: > The door has been broken off its hinges. You see A hallway in the inn. An astral watcher is not too far off south from here. Or in the case of broken walls: Quote: > This part of the wall is broken down.
You see A cave. I know it may not seem much, but the effect is better and it adds a bit more newbie friendliness to the game, so they can see where doors/walls do exist if they have been torn down before they have gotten there. I don't think this would be too difficult to code either (if door bashed, then display xxx message, if not then doorname is open etc). |
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