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Change in tick-based duration? https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=14731 |
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Author: | Konge [ Wed Jan 10, 2007 8:06 am ] |
Post subject: | Change in tick-based duration? |
I just got dirt kicked, and it did not recede with the next tick, but rather half-way into it. Has this finally been changed so that duration is based on a set time instead of the random tick-based duration. Has there been a change? |
Author: | nothingxs [ Wed Jan 10, 2007 10:21 am ] |
Post subject: | |
I've noticed this same change with magma spray (as I got hit by one), and it seems to be doing damage just about every round in between combat. What gives? |
Author: | sleeper [ Wed Jan 10, 2007 12:39 pm ] |
Post subject: | |
If you have the time in your prompt, you'll notice its that way with a lot of things. I just thought it was something Dulrik had changed. sleeper |
Author: | Konge [ Wed Jan 10, 2007 1:25 pm ] |
Post subject: | |
Hrm, so basically, it's just every hour, instead of every tick? Probably to relieve the stress of the tick to two different times, then, without any real effect. Dirt kick can still recede a second after you got it - sucks. Here I was hoping for a good change. |
Author: | WarlordPayne [ Fri Jan 12, 2007 2:09 am ] |
Post subject: | |
Quote: [HP: 55%] [ME:100%] [PE: 52%] <TIME:2pm>
> You rub the dirt out of your eyes. [HP: 55%] [ME:100%] [PE: 52%] <TIME:2pm> Doesn't look like it's just hour based. Edit: Just counted and it came out to 16 rounds, give or take a round, four consecutive times. |
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