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 Post subject: Change in tick-based duration?
PostPosted: Wed Jan 10, 2007 8:06 am 
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Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
I just got dirt kicked, and it did not recede with the next tick, but rather half-way into it. Has this finally been changed so that duration is based on a set time instead of the random tick-based duration.

Has there been a change?


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 Post subject:
PostPosted: Wed Jan 10, 2007 10:21 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
I've noticed this same change with magma spray (as I got hit by one), and it seems to be doing damage just about every round in between combat. What gives?


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PostPosted: Wed Jan 10, 2007 12:39 pm 
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Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
If you have the time in your prompt, you'll notice its that way with a lot of things. I just thought it was something Dulrik had changed.

sleeper


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PostPosted: Wed Jan 10, 2007 1:25 pm 
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Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
Hrm, so basically, it's just every hour, instead of every tick?

Probably to relieve the stress of the tick to two different times, then, without any real effect. Dirt kick can still recede a second after you got it - sucks.

Here I was hoping for a good change. :evil:


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PostPosted: Fri Jan 12, 2007 2:09 am 
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Joined: Fri Jul 01, 2005 10:55 pm
Posts: 594
Quote:
[HP: 55%] [ME:100%] [PE: 52%] <TIME:2pm>
>
You rub the dirt out of your eyes.

[HP: 55%] [ME:100%] [PE: 52%] <TIME:2pm>


Doesn't look like it's just hour based.

Edit: Just counted and it came out to 16 rounds, give or take a round, four consecutive times.


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