Shattered Kingdoms

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 Post subject: Gaining entry to certain places in Pyrathia
PostPosted: Sat Jan 20, 2007 6:39 pm 
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Currently, there are several places that are inconsistant with the designs of other cities and headquarters of other factions. Moreover, these places cannot be entered by conventional means.

For instance:
Krychire is 'breakable' by simply picking the lock of the gates, as well as killing the sentinels which drop keys to unlock.

As opposed to:
Sith'a'niel is 'unbreakable' in the sense that the elite champions do not drop any keys to unlock, and by design the shopkeepers are immune to gate.

In regards to HQs:
Talons' HQ is 'breakable' by simply persuading/charm or otherwise steal/acquire keys from the gate guards.

As opposed to:
Peacekeepers' HQ is absolutely 'unbreakable' with no key carried by the gate guard or anyone within the vicinity.


Certain factions have been able to employ such advantages to stash variable amounts of equipment within the place, with no risk of loss, coupled by having a safe house to remain in for any duration.

Could this be looked into? Any thoughts?


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PostPosted: Sat Jan 20, 2007 6:50 pm 
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Your information is very faulty, Minette. I'm not going to go into detail here but there are several ways into the Peacekeeper HQ, and Sith'a'Niel. You're just not using your imagination.


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PostPosted: Sat Jan 20, 2007 7:00 pm 
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I think the point is that the 'breakability' between the HQs is very variable - it's significantly harder to get into Sith, than Krychire, or the Talon HQ, than the Peacekeeper HQ. Not necessarily impossible, but not equal.

That said, the Talon HQ is like a sieve.


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PostPosted: Sat Jan 20, 2007 7:38 pm 
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When I redesigned the Sith gate -- it used to check alignment as well as race, and used teleportation in lieue of a real door -- I made sure it was defeatable. If nothing has changed in the past few years, it is arguably easier to defeat than Krychire's gate. Of course, something may have changed.

Never mind the fact that entry is only restricted to deep-elves and outlaws, compared to Krychire, which, as I recall, checks nationality. Getting an accomplice inside should be simple.

Peace,
Bux


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PostPosted: Sat Jan 20, 2007 11:56 pm 
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Location: Pyrgos, Greece
Gaining entrance in Krychire doesn't even require to pick the gate.

There are others far easier ways to get in.

As Cyra said, use your imagination. And I don't mean waiting for someone to open it, get a luck teleport/rift, have a gate target inside etc etc. I mean just walk in.


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PostPosted: Sun Jan 21, 2007 1:10 am 
Dark-Avenger wrote:
Gaining entrance in Krychire doesn't even require to pick the gate.

There are others far easier ways to get in.

As Cyra said, use your imagination. And I don't mean waiting for someone to open it, get a luck teleport/rift, have a gate target inside etc etc. I mean just walk in.


Yeah, it's sad how easy it is to get into Krychire.


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PostPosted: Sun Jan 21, 2007 1:20 am 
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Grakus wrote:
Dark-Avenger wrote:
Gaining entrance in Krychire doesn't even require to pick the gate.

There are others far easier ways to get in.

As Cyra said, use your imagination. And I don't mean waiting for someone to open it, get a luck teleport/rift, have a gate target inside etc etc. I mean just walk in.


Yeah, it's sad how easy it is to get into Krychire.


It's even sadder how easy it is to get into Exile or Nerina.


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PostPosted: Sun Jan 21, 2007 1:35 am 
Exile is the most difficult city to 'raid' if you are a dark aura.
If you're a gray aura it's a cake walk.

Krychire is so easy to bust down with paladins it's nearly a joke.

Whereas, without them, it's fairly difficult.

I'd have to say the Empire and Sith'a'neil need buffs for its inner guards. Both have lots of crap guards.


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PostPosted: Sun Jan 21, 2007 2:43 am 
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Someone was crazy enough to let my Zhenshi necro into Krychire at level 2, and I never had any trouble getting in after exploiting the newb area.


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PostPosted: Sun Jan 21, 2007 3:13 am 
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This "bug" is supposed to be fixed several months now.


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