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Ekonomi
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=14921
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Author:  Drewbag [ Tue Feb 20, 2007 12:40 pm ]
Post subject:  Ekonomi

Okay, so what actually helps/hurts an economy in sk?

Stunning and robbing shopkeepers?
Killing law NPCs?
Buying stuff (assuming it helps the economy)
Selling stuff (assuming it hurts)
what/what else can help or hurt?

Author:  Goldlantern [ Tue Feb 20, 2007 12:46 pm ]
Post subject: 

I don't think stunning and robbing does that much.

Author:  Drewbag [ Tue Feb 20, 2007 12:47 pm ]
Post subject: 

well it damn well should... A city that has things constantly stolen will face high economic consequences to replace the stolen goods and recover, or they will run out of goods and suffer even more in reality.

Author:  Goldlantern [ Tue Feb 20, 2007 12:49 pm ]
Post subject: 

When a NPC is stunned/stolen from, at most one sample of a particular item in their inventory can be taken - versus however many they're able to sell.

Author:  Drewbag [ Tue Feb 20, 2007 12:51 pm ]
Post subject: 

right, but think of how may glistening tanso suits are out there now, then think about how many of them are actually purchased (especially considering each piece is like what, 6 plat now?).

Author:  Goldlantern [ Tue Feb 20, 2007 12:53 pm ]
Post subject: 

Haha - I didn't think about that particular instance.

Author:  Grakus [ Tue Feb 20, 2007 1:33 pm ]
Post subject: 

Are there even economies in uxmal/deep?

Or just tribunal kingdoms?

Author:  Goldlantern [ Tue Feb 20, 2007 2:17 pm ]
Post subject: 

There is an economy in uxmal, as one can see by buying/selling things to the leprechaun.

Author:  Adroan [ Tue Feb 20, 2007 3:58 pm ]
Post subject: 

Goldlantern wrote:
There is an economy in uxmal, as one can see by buying/selling things to the leprechaun.


True Story!

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