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Taslamar Newb Grounds
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=14951
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Author:  Konge [ Mon Feb 26, 2007 4:20 pm ]
Post subject:  Taslamar Newb Grounds

Whoever got the brilliant idea of making it a law area, great idea! REALLY!

I mean, who of those who have made a recent Taslamaran have managed to NOT hit the WARlock trainer who's standing amidst the one million WARriors you're trying to kill.

Bah.

Author:  Drewbag [ Mon Feb 26, 2007 5:19 pm ]
Post subject: 

that [REDACTED] has happened to me a million times (got me banished in one instance). It's a tremendously detailed and wonderful area but that is one little thing that can be oh so annoying about it.

Author:  silmar [ Tue Feb 27, 2007 12:00 am ]
Post subject: 

The area was build then things got altered to it making it sub par. The whole place needs to be reworked so it is fixed. I recently found out with the new is dying code that was added in so things mortally wounded die quicker can leave you with out getting your *rewards* for killing someone there. The newbie area's needs to be one of the best worked places in the game because this is the first experience newbies get of the world. Can someone please standardize them for challenge in both leveling and navigational issues. Flavor is important but it should not be at the cost of functionality in the newbie school or newbies will not get into the game.

If you need someone to go though some areas to give a review of the pros and cons of newbie areas I am sure you will get your share of volunteers if you ask.

Author:  Konge [ Tue Feb 27, 2007 1:35 am ]
Post subject: 

I think this is my third post about something in the area...

EDIT: And, yah, I love the atmosphere of the area, however, it just has some slip-ups mechanics-wise...

Author:  Tatali0n [ Tue Feb 27, 2007 5:07 am ]
Post subject: 

It should be a law area. It's Taslamaran territory, after all. If you get attacked there, you want to be able to report your attacker to the judge.

However, it would make some sense for the trainers not to have citizen flags, so that accidentally attacking them didn't get you outlawed.

That said, I've never accidently hit the warlock trainer myself. I can see how you might do it, but to me that's the sort of player inattention that kind of deserves a gentle slap around the back of the head by way of rebuke and lesson. Perhaps a little too harsh an attitude to take to a newbie school though? I'd grant you that as a possibility :-?

But in answer to the original question, that would have been me. There have indeed been a number of changes to the game mechanics and the occasional builder amendments that have introduced problems since I first designed and built the place, however the blame for the "brilliant idea" Konge sarcastically refers to rests firmly with me.

Author:  Konge [ Tue Feb 27, 2007 5:14 am ]
Post subject: 

Removing the citizen-flag from trainers (not much use in killing them anymore, anyway) would work fine for me, or just remove the "warlock" tag from Kiertog - that'd be just swell too.

In it's defense, it did spare me the trip to Taslamar which is usually around 150% PE...

Author:  ObjectivistActivist [ Tue Feb 27, 2007 5:41 am ]
Post subject: 

Just strikes me as yet another situation where typing more than three letters would have prevented any problems at all.

Author:  ilkaisha [ Tue Feb 27, 2007 5:53 am ]
Post subject: 

ObjectivistActivist wrote:
Just strikes me as yet another situation where typing more than three letters would have prevented any problems at all.


Can we -not- revisit that discussion? Please?

:)

Author:  Teh_Peso [ Tue Feb 27, 2007 12:55 pm ]
Post subject: 

I think the problem here is why you are training in that [REDACTED] n00b ground in the first place:P

Author:  ilkaisha [ Tue Feb 27, 2007 1:25 pm ]
Post subject: 

True that, Peso. Nerina FTW.

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