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 Post subject: Idea: Force Stamina
PostPosted: Sun Mar 11, 2007 3:12 am 
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Mortal

Joined: Sat Feb 28, 2004 5:14 pm
Posts: 819
New skill or usage of endurance. Either for all classes with endurance or for mercs and barbs.

Force Stamina

Syntax Force

By using their endurance a warrior is able to force their body to push beyond the pain barrier. They are able to take wounds to force their body onward when others would surrender to exhaustion. Even while in battle.

This skill would either enable the user to trade HP for PE (equal amount of one hp train for 1/2 a PE train). Or give the user an amount of PE and leave them with a fatigue counter. An important catch using this skill you can never raise your PE enough using Force stamina to recall. The point of the skill is to enable people who reach 0 PE in a fight to take HP to return to being effective again. Of cause with the lag time of the skill use and the HP loss people are still never going to want to fight at 0 PE but I can see people using this skill often enough while training (fighting many weak foes) and while traveling for it to be useful.


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PostPosted: Sun Mar 11, 2007 4:19 am 
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Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
Eeew. I thought you were talking about trading stamina for health.

I wouldn't go for this idea.

If it was implimented I would not use it.


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PostPosted: Sun Mar 11, 2007 9:05 am 
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Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
I'm not keen on this implementation, but I think it's a step in a good direction: making PE a resource, instead of a burden, thus making move a useful stat.


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