Benzo Balrog wrote:
The current crime system is too harsh. The ideal solution would allow freer movement in the countryside but not through guarded areas (i.e. cities), as well as limitting jail time.
Does seem if someone has 150 days to pay, that the 'capturing' system is too weak, not just that the punishment is too strong.
1) functional bounty/reward system. Gets some money moving in the game to help the economy out. May trim the herd of criminals/keep their lists of crimes shorter.
2) faction leadership ability to provide a short-term diplomatic immunity, maybe of a RL day or so. Means leaders have to be around to renew it, but also will help allies defend during times of attack. Will spare a lot of odd OOCish like punishments also & allow people to actually RP the defense of their area.
3) some ability to turn say 20+ or so crimes into a deathmark. Deathmark would not clear a banishment. Can not deathmark lesser criminals (those without so many charges). Deathmark WOULD however clear the crime list/confiscate everything. May be too weak of a solution that people would not ever want to use, though.
4) Some way to convert jail time into community service. Payment going back into faction funds first (if not filled), else economy of said kingdom. Could be set amount(s) or settable by leader of faction. Some minor bit of code to facilitate this - hard to walk into a city you are outlawed in to pay a fine without getting clobbered. Maybe at some other bank, a transfer <faction> <coin> <#> sort of command.
Would readily agree 150 hours of jail time is a bit much.
That's a long time to be just sitting, mostly idle, save for minor
conversation/interactions. I think most would find something else
to do rather than play SK if they had long lists like this in many places,
w/o means of resolution.