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Detect Poison
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=15278
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Author:  Tumrall [ Sun Apr 15, 2007 2:17 am ]
Post subject:  Detect Poison

As it is not very useful in the current form, perhaps it could be more like detect aura, but for poison and disease.

Author:  silmar [ Sun Apr 15, 2007 3:19 am ]
Post subject: 

This would improve the spell 100 fold it might actually get cast then.

Author:  Erevan [ Sun Apr 15, 2007 4:35 am ]
Post subject: 

And, it might actualy help with identifying who is plagued in a room, instead of waiting for the tick to watch who's writhing and suffering.

Author:  Tumrall [ Sun Apr 15, 2007 6:53 am ]
Post subject: 

Erevan wrote:
And, it might actualy help with identifying who is plagued in a room, instead of waiting for the tick to watch who's writhing and suffering.


Exactly the point:

(Diseased) (Poisoned) A super male gnome is here.

Author:  OggieRox [ Sun Apr 15, 2007 6:57 am ]
Post subject: 

..and aura tags on food items/water containers?

Code:
> You are carrying:
     (poisoned) a cluster of grapes


Oh, yes please.

Author:  gork [ Sun Apr 15, 2007 6:59 am ]
Post subject: 

Oh, please don't do this. I'd have to actually train the spell then.

Author:  Salandarin [ Sun Apr 15, 2007 7:35 am ]
Post subject: 

Please implement soon, this is an awesome fix.

Author:  Tumrall [ Sun Apr 15, 2007 11:12 am ]
Post subject: 

gork wrote:
Oh, please don't do this. I'd have to actually train the spell then.


Most of my characters never even learned it in some sort of "protest".

Author:  Thuban(2008) [ Sun Apr 15, 2007 6:48 pm ]
Post subject: 

Hm. You know, this isn't a bad suggestion.

Author:  nothingxs [ Sun Apr 15, 2007 10:47 pm ]
Post subject: 

Thuban wrote:
Hm. You know, this isn't a bad suggestion.


It's been made like a million times before, too

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