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Weapon Differentiation
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=16208
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Author:  Salandarin [ Sat Nov 17, 2007 1:32 pm ]
Post subject:  Weapon Differentiation

Ever since the implementation of the weapon subtype system, the largest complaint has been the uselessness of the majority of weapons out there. There's a small set of clearly superior weapon types, and everything else is either mediocre or downright worthless.

While some attribute balancing would certainly go a long way, I think an ever better solution would be to apply specific traits to each archetype. These already exist on a smaller scale - axes tend to sever limbs, certain weapons are harder to parry. But there needs to be more, IMO.

Ex1: Maces and flails will partially (or completely) bypass AC. Traditionally, maces and flails were the weapon of choice against any heavily armored opponent. A good hit didn't even have to crack the armor to break an opponent's bone.

Ex2: Hammers and warhammers could have a chance-per-hit to stun the opponent for one round, an effect that cannot occur more than once every 10 rounds. These might also have a smaller AC-ignoring effect.

Ex3: Pole-arms could have an increased chance to parry special openers, such as cleaves and charges (but not backstabs). They could also have a chance to dismount a mounted opponent (especially halberds).

These are just random ideas that I pulled while reading through an encyclopedia on weapons.

Author:  Inzy [ Sat Nov 17, 2007 5:16 pm ]
Post subject: 

YES.

Author:  Morovik [ Sun Nov 18, 2007 5:49 am ]
Post subject: 

yes.

Author:  The Mighty Fluffball [ Sun Nov 18, 2007 7:10 am ]
Post subject: 

YES.

Author:  instant_karma [ Sun Nov 18, 2007 7:49 am ]
Post subject: 

yes.

Author:  nothingxs [ Sun Nov 18, 2007 9:05 am ]
Post subject: 

...Wow.

Dude, yes. I had come up with a bunch of ways to develop ideas like this and they involved adding new skills that were entirely weapon-reliant, and you got automatically if you either had the weapon or had mastery in them. I had chosen a skill like "armor penetration" to be for daggers and maces, for example, "impale" for some polearms and spears, so on and so forth.

Clever [REDACTED], really.

Author:  Achernar [ Sun Nov 18, 2007 10:24 am ]
Post subject: 

*is all for giving lesser subtypes small perks*

Author:  Dulrik [ Sun Nov 18, 2007 11:32 am ]
Post subject: 

Sounds like a potentially good idea. But in the meantime, I wonder if I should do something slightly easier. When there was a lot of suggestions for tuning the freqency of gaining improvements on skills, I created a google spreadsheet and asked anyone interested to give each weapon a rating. Who would be interested in me doing the same for weapon tuning?

Author:  Goldlantern [ Sun Nov 18, 2007 12:17 pm ]
Post subject: 

I'll do it - and I'll sit quietly after you tweak it to your satisfaction again!

Author:  Gremlin24 [ Sun Nov 18, 2007 12:27 pm ]
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I'll participate as well.

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