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Weapon Differentiation https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=16208 |
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Author: | Salandarin [ Sat Nov 17, 2007 1:32 pm ] |
Post subject: | Weapon Differentiation |
Ever since the implementation of the weapon subtype system, the largest complaint has been the uselessness of the majority of weapons out there. There's a small set of clearly superior weapon types, and everything else is either mediocre or downright worthless. While some attribute balancing would certainly go a long way, I think an ever better solution would be to apply specific traits to each archetype. These already exist on a smaller scale - axes tend to sever limbs, certain weapons are harder to parry. But there needs to be more, IMO. Ex1: Maces and flails will partially (or completely) bypass AC. Traditionally, maces and flails were the weapon of choice against any heavily armored opponent. A good hit didn't even have to crack the armor to break an opponent's bone. Ex2: Hammers and warhammers could have a chance-per-hit to stun the opponent for one round, an effect that cannot occur more than once every 10 rounds. These might also have a smaller AC-ignoring effect. Ex3: Pole-arms could have an increased chance to parry special openers, such as cleaves and charges (but not backstabs). They could also have a chance to dismount a mounted opponent (especially halberds). These are just random ideas that I pulled while reading through an encyclopedia on weapons. |
Author: | Inzy [ Sat Nov 17, 2007 5:16 pm ] |
Post subject: | |
YES. |
Author: | Morovik [ Sun Nov 18, 2007 5:49 am ] |
Post subject: | |
yes. |
Author: | The Mighty Fluffball [ Sun Nov 18, 2007 7:10 am ] |
Post subject: | |
YES. |
Author: | instant_karma [ Sun Nov 18, 2007 7:49 am ] |
Post subject: | |
yes. |
Author: | nothingxs [ Sun Nov 18, 2007 9:05 am ] |
Post subject: | |
...Wow. Dude, yes. I had come up with a bunch of ways to develop ideas like this and they involved adding new skills that were entirely weapon-reliant, and you got automatically if you either had the weapon or had mastery in them. I had chosen a skill like "armor penetration" to be for daggers and maces, for example, "impale" for some polearms and spears, so on and so forth. Clever [REDACTED], really. |
Author: | Achernar [ Sun Nov 18, 2007 10:24 am ] |
Post subject: | |
*is all for giving lesser subtypes small perks* |
Author: | Dulrik [ Sun Nov 18, 2007 11:32 am ] |
Post subject: | |
Sounds like a potentially good idea. But in the meantime, I wonder if I should do something slightly easier. When there was a lot of suggestions for tuning the freqency of gaining improvements on skills, I created a google spreadsheet and asked anyone interested to give each weapon a rating. Who would be interested in me doing the same for weapon tuning? |
Author: | Goldlantern [ Sun Nov 18, 2007 12:17 pm ] |
Post subject: | |
I'll do it - and I'll sit quietly after you tweak it to your satisfaction again! |
Author: | Gremlin24 [ Sun Nov 18, 2007 12:27 pm ] |
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I'll participate as well. |
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