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 Post subject: Griffon Help File
PostPosted: Wed Oct 31, 2007 10:00 pm 
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Well, instead of just complaining about the griffon help files, I thought I'd volunteer some changes. Certainly they need an update; they don't even demand griffons be a lion/eagle hybrid. Suggestions welcome.

revised help griffon/griffons wrote:
Griffons

"Griffons are a noble race whose roots are deeply imbedded in the arcane. The first griffons are commonly thought to be the mistaken product of a powerful wizard's magic. Due to their creator's good intentions, griffons are inherently altruistic beings. They are a chimera-like combination of an eagle in their front-quarters and a lion in the rear, though they are easily larger than both. A typical griffon is as tall at the shoulder as the average horse.

The leonine part of their nature is shown in the general body shape and thick fur, which is commonly a sandy brown, though variations exist. Generally this fur extends up past their shoulderblades, where the wings protrude, before giving way to a more feathered covering at the neck and head. The wings of a griffon are a majestic sight to behold, the length from tip to tip easily longer than their large forms. The head itself is like an eagle's, save that most griffons have long, horse-like ears rather than ear-tufts. That these creatures possess beaks and no lips makes it rather difficult to read their odd expressions. Obviously this unique build makes it impossible to wear most armors, and their talons make gripping any weapon not specifically designed for them exceedingly awkward."
-- Excerpt from Encyclopedia Pyrathia, Volume 4

/-^-\/-^-\/-^-\/-^-\/-^-\/-^-\/-^-\/-^-\/-^-\/-^-\/-^-\/-^-\/-^-\/-^-\

Griffons have almost no weaknesses as they possess great strength, a sturdy build and a keen mind. They learn to fight with their powerful claws from birth, and infravision allows them to spot prey even at night. Their fur hide is unnaturally resistant to wounds, and they shake off both cold and acid with ease. The nature of their creation provides them with almost innate immunity to poison and disease, strong resistance to charm effects, and an unflagging endurance, which they can use to carry a rider while in flight.

See also: griffon-culture


revised help griffon-culture wrote:
Griffons, being avian creatures, tend to prefer life in the wilds to life in the cities, as they find cities rather confining. Not to mention that in many cities, the griffon race in general is looked upon as an aberration of nature, and griffons have even been killed because of this.

This is why, after their impromptu exile from the Empire centuries ago, that many griffons turned their formidable minds and talents to two things: living in the wild, and self defense. The great majority live in family groups and small clans, with widely varying customs. Some of these groups choose to live among other races, but place their nests in distant and secure places. Griffons tend to be reticent about the exact location of their homes.

By nature, griffons are relatively unselfish, having strong desires to help others. However, exactly who they help and how varies greatly. While griffons are always good, they need not be principled, and they certainly are not faultless. Griffons have a strong taboo against attacking other griffons, although their sports can get quite rough.

Griffons mature quickly, becoming full-grown only 3 years after hatching. Young griffons can thus be quite naive, despite having an average intelligence slightly greater than human. Griffons wait several years after maturity to find a mate. Monagamous relationships are the norm.

Many griffons deny the legend of the cauldron, and even their magical origins. But while there are alternate theories, they have not won over the bulk of Pyrathia.


[First round edit completed.]


Last edited by Forsooth on Fri Nov 02, 2007 9:04 pm, edited 1 time in total.

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PostPosted: Thu Nov 01, 2007 4:35 am 
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Griffons are not only good, but innately altruistic.


NO.


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PostPosted: Thu Nov 01, 2007 6:02 am 
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Altruism has been part of their description for years, OA. I know that trait doesn't fit well with objectivism, but that really isn't a good reason to take it out.

If griffons don't differ mentally from other races, they're just the same furries you see in every other fantasy game. Physical differences aren't enough to carry a good RP race. I've played up their naivete, but the contrast between their feralness and their altruism was a core concept for them. It's time to get back to that.


Last edited by Forsooth on Thu Nov 01, 2007 6:04 am, edited 1 time in total.

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PostPosted: Thu Nov 01, 2007 6:03 am 
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No, it really bloody well isn't.

Once again, feel free to play an altruistic griffon if you bloody well want to. Don't try to force everyone else to conform to your ridiculous desires.


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PostPosted: Thu Nov 01, 2007 6:11 am 
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Actually, the help file DOES imply that the good features of Griffons are inherited by their mortal creator who was an altruist, and of course, by Zavijah's blessings and so they should be altruistic imo.

Now, OA be careful what you accuse other for, cause anyone can also say that if you can't play an altruistic griffon yourself, then don't play a griffon yourself. And I have witnessed a griffon of yours going out of the line and giving a full jloot on a darkie after my lightie had killed her. So please, consider better your accusations against others and consider the chance that it could be you with the wrong.

Thank you.


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PostPosted: Thu Nov 01, 2007 6:16 am 
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I could play an altruistic griffon (or an altruist of any race) if I wanted to. In fact, I have. The point is, forcing an entire race to act in a certain way is stupid. They are individuals just like any other race, and have a full range of choices open to them.

Being good doesn't require being altruistic.

As to Rikka's actions...OH NOEZ! DON'T ACCUSE ME OF PLAYING A HARDLINE, UNYIELDING LIGHTIE WHO ACTS WITHOUT REGARD FOR THOSE WHO HAVE STATED AND ACTED IN LINE WITH BEING ENEMIES OF BOTH MY CHARACTER AND HER PEOPLE! THAT MIGHT ACTUALLY BE TRUE! As far as that being "out of the line," that's just flat out bull. That's your opinion of what the "line" is. You're free to have it, but I'm not required to accept it as valid. And, if you hadn't noticed, I don't.


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PostPosted: Thu Nov 01, 2007 6:23 am 
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I like the gist of the revisions. The wording could use some work, but it's an improvement.

I also don't want to turn this into a discussion about how altruism is, in fact, the staple trait of light auras in SK, but Forsooth is right.


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PostPosted: Thu Nov 01, 2007 6:24 am 
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Ok then, here's a proposal that I believe it to quite fix some wrong (at least imo) ideas about griffons.

Griffons are a balancing race of the light to the class of darkies Necromancer.

Necromancers come ONLY as diabolicals.

How about we make Griffons ONLY Principled? This way they will have to be anything close to an "altruist" without a pure dictation to it. They will never be allowed to fall to such "flaws" as a scrupulous person would (IE: they should not be allowed to use a Staff of Demise even for a good purpose).

This way it will be even more balancing mechanics wise. :devil:


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PostPosted: Thu Nov 01, 2007 6:27 am 
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juggernaut wrote:
Ok then, here's a proposal that I believe it to quite fix some wrong (at least imo) ideas about griffons.

Griffons are a balancing race of the light to the class of darkies Necromancer.

Necromancers come ONLY as diabolicals.

How about we make Griffons ONLY Principled? This way they will have to be anything close to an "altruist" without a pure dictation to it. They will never be allowed to fall to such "flaws" as a scrupulous person would (IE: they should not be allowed to use a Staff of Demise even for a good purpose).

This way it will be even more balancing mechanics wise. :devil:


No. Griffons are already balanced mechanically with their severe EQ restrictions (both in slots and availability of actual items), wis limitations, and class limitations.


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PostPosted: Thu Nov 01, 2007 6:27 am 
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By that standard, OA, the elven emnity help files are stupid too. Without roleplay restrictions, you can't have any racial traits besides their mechanical stats. SK is better than that.

I agree being good doesn't require being altruistic. This is why I object to the watering down of the original help file. Perhaps it was before your time, but it used to be that their creator's good heart made griffons innately altrustic, instead of the other way around.

I'll agree on Rikka's actions here, of course. Having a drive to help others can very well include helping them by pounding darkies into the dirt. I think most Hammer griffons would agree on that. :)


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