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 Post subject: New Game Server
PostPosted: Mon Dec 17, 2007 11:48 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Did you even realize you were on the new server? Is there a noticable difference? Post any comments, feedback or problems with the new server here. (This is referring to the game server, not the web server.)


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PostPosted: Mon Dec 17, 2007 11:51 am 
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Mortal

Joined: Wed Oct 19, 2005 1:44 pm
Posts: 242
Tick lag is noticeably shorter...thats a good thing, other than that, I really don't know what to look for.


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PostPosted: Mon Dec 17, 2007 12:28 pm 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1085
Location: Hugging a tree
SK Character: Imolth
It is notably faster. Other than that, there is nothing more to expect from a new server.


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PostPosted: Mon Dec 17, 2007 12:35 pm 
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Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
When did the switch over occur?


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PostPosted: Mon Dec 17, 2007 12:46 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Your question is answered by most post in the Announcements forum. I'd encourage everyone to read new posts in Announcements, because we don't make them often, and they are usually important news.


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PostPosted: Mon Dec 17, 2007 2:01 pm 
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Mortal Contributor

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
this [REDACTED]

is

FAST


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PostPosted: Mon Dec 17, 2007 3:08 pm 
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Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
Tick lag has been reduced..... thanks!

Can now go through the gate when it is cast more often.


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PostPosted: Mon Dec 17, 2007 3:27 pm 
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Mortal Philanthropist

Joined: Sat Apr 03, 2004 1:55 pm
Posts: 1330
Location: I am at one with my duality.
It might all be in my head, but so far it feels faster and smoother. I will, of course, look out for any problems I come across, but I doubt there will be too many.


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PostPosted: Mon Dec 17, 2007 3:41 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
This was a fairly complicated move. It wasn't just a new machine, it was also a different operating system and different versions of some of the underlying server software. The game code had to be modifed before it would compile. We did find one administrative feature through initial testing that would occasionally crash the game, but it's been dealt with. I hope there won't be any other problems, but I'd be surprised if we caught everything before launch.


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PostPosted: Mon Dec 17, 2007 4:14 pm 
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Mortal

Joined: Sun Jun 24, 2007 4:55 pm
Posts: 206
Definately faster now that you mention it...and what was for lunch?


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