Shattered Kingdoms
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12/28/2007 Code Update Q&A
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=16364
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Author:  Dulrik [ Sat Dec 29, 2007 12:25 am ]
Post subject:  12/28/2007 Code Update Q&A

New Features:
- Bonus Mode: Increased XP and regeneration speed for SK Bonanza
- Religion Spells: All religion spells are in game and available for RP

Changes:
- Area familiarity: Familiarity level is reduced to lowest eligible group mate
- Area command: Area name now shows color coding for familiarity
- Area command: Kingdom location now uses map legend color
- Area command: Discovered areas display their sextant coordinates

Author:  Dulrik [ Sat Dec 29, 2007 12:33 am ]
Post subject: 

Some more detailed explanation:

You can tell if the SK Bonanza mode is enabled two ways:
- When you login it will tell you bonus XP is in effect.
- Worth command says you are learning at accelerated rate.
The regeneration bonus only comes while you are resting or sleeping.

All of the religion spells have now been completed. Whether your religion has access to them or not depends on whether your initiation RP has taken place. Don't assume that it hasn't taken place. Some of the early spells went in months ago and their high priest may not have passed on the information of where to go to train the spell.

Familiarity level will be reduced if there is another group member within +/-1 status level of yourself that has a lower familiarity level. For example, if you are Expert, if any group members from Veteran through Mentor have a lower familiarity than you, you will use their lower familiarity level. You can tell this is in effect because the worth command will tell you. However, the area command will only show you your personal familiarity and will never change regardless of your group situation.

All of the area command and familiarity changes are permanent. They will continue to be in effect even after the end of SK Bonanza.

Author:  Teh_Peso [ Sat Dec 29, 2007 12:49 am ]
Post subject: 

yay sk!

Author:  Minette [ Sat Dec 29, 2007 1:19 am ]
Post subject:  Re: 12/28/2007 Code Update Q&A

+1 to Dulrik and staff

Author:  thunder [ Sat Dec 29, 2007 5:30 am ]
Post subject: 

<3

The area command just became much more useful. Could we have undiscovered and familiar areas colored differently though?

Author:  Achernar [ Sat Dec 29, 2007 5:38 am ]
Post subject: 

- Area command: Area name now shows color coding for familiarity
- Area command: Kingdom location now uses map legend color
- Area command: Discovered areas display their sextant coordinates
- Religion Spells: All religion spells are in game and available for RP

These are all surprises to me which remind me to thank Dulrik for all the hard work he's done the past few months. This weekend is bound to be really exciting!

Author:  Krowe [ Sat Dec 29, 2007 6:37 am ]
Post subject: 

Dulrik... I love you man! :drunk:

Author:  Syndal [ Sat Dec 29, 2007 9:48 am ]
Post subject: 

<3 <3 <3 for "Your group mate has only recently discovered this area."

:D

Author:  B00ts [ Sat Dec 29, 2007 11:27 am ]
Post subject: 

I thought you wanted less people trying to get to GM and to start roleplaying at lower levels. Isn't this a bit contradictory to that idea?

*runs off to GM his new character*

Author:  Dulrik [ Sat Dec 29, 2007 11:31 am ]
Post subject: 

thunder wrote:
The area command just became much more useful. Could we have undiscovered and familiar areas colored differently though?

That's a mistake on my part. I'll have it fixed next reboot.

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