Shattered Kingdoms

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 Post subject: Ayamao should not have a circle of stones.
PostPosted: Mon Jan 07, 2008 5:02 pm 
OH HOW CONTROVERSIAL!

I quote:

help ayamao wrote:
The Ayamaoan alliance is a little-known, loosely arranged federation


How can it be little known if it's got the bloody stones sitting there? It's like putting an industrial factory or a superhighway in the middle of the amazon. OH HI GUYS YOU DON'T MIND IF WE PUT THIS HERE RIGHT?

I think that Ayamao should be removed from the network of stones to maintain its isolation. I remember when only a couple of people even knew where Sith'a'niel was. Bring back those days!


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PostPosted: Mon Jan 07, 2008 5:07 pm 
Why?


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PostPosted: Mon Jan 07, 2008 5:25 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
It's not like Ayamao put those stones there. They are a strange relic of ancient times and are not reproduceable with currently known magic. There may (or may not) also be sets of stones that go to places other than the major kingdoms.


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PostPosted: Mon Jan 07, 2008 5:26 pm 
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Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
stones to the wastelands would be hawt.


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PostPosted: Mon Jan 07, 2008 5:27 pm 
Cyra wrote:
stones to the wastelands would be hawt.


Or a White Castle.


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PostPosted: Mon Jan 07, 2008 5:37 pm 
Dulrik wrote:
It's not like Ayamao put those stones there. They are a strange relic of ancient times and are not reproduceable with currently known magic. There may (or may not) also be sets of stones that go to places other than the major kingdoms.


That particular set isn't that ancient.


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PostPosted: Mon Jan 07, 2008 5:42 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I think Ayamao is one of those rather unique contries(for lack of a better word). I personally think at creation the person should be able to set their recall point to a place near Elisair, Sith, or Gramhe. And if a newbie area was added to Fort Tethos, you can add Fort Tethos.


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PostPosted: Mon Jan 07, 2008 5:49 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
All of the stones are ancient. For a long time people didn't recognize that there was anything special about that area - it might have been covered with overgrowth. Then for many years, a few people realized that the stones created portals, but the fact was not widely known or utilized.

Yet later, some of the lore about the stones came out and sorcerors and priests found ways to use the stones as targets for their spells. One of the side-effects of this was that it also awakened other powers of the stones that cause them to be the center of recall effects as well.


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PostPosted: Mon Jan 07, 2008 5:51 pm 
Oh, ancient in the way that they're new and you told us they were ancient :P

But surely, even if the stones were the size of elephants, they could be removed. It just seems to suit the isolationist RP of the area. Otherwise, you might want to rethink the whole "little-known" part of the helpfile, because it's about as little known as Bill Gates.


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PostPosted: Mon Jan 07, 2008 7:41 pm 
Jardek wrote:
Oh, ancient in the way that they're new and you told us they were ancient :P

But surely, even if the stones were the size of elephants, they could be removed. It just seems to suit the isolationist RP of the area. Otherwise, you might want to rethink the whole "little-known" part of the helpfile, because it's about as little known as Bill Gates.


Stones have been there since I started playing. They had a slow [REDACTED] portal cycling pattern between them all back in the day, though I think they may have been moved or something, but they've always been there.


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