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 Post subject: Mud instability
PostPosted: Wed Jan 09, 2008 9:37 am 
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Joined: Sat Mar 02, 2002 4:00 pm
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Location: New York
Anyone else notice the mud has been really unstable the past week or so? It's been crashing at least once a day, or at least it feels like it.


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PostPosted: Wed Jan 09, 2008 9:38 am 
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Yup, and hi! where you been?


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PostPosted: Wed Jan 09, 2008 10:28 am 
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Joined: Wed Feb 27, 2002 4:00 pm
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Doesn't seem to be anything unusual at all. My records show a single crash yesterday that looks like a fluke. Nothing prior to that since the last code update a few weeks ago.

I am guessing you are measuring "instability" by the fact that your buried loot isn't around for a week. That's not instability, that's a scheduled reboot that happens every two days.


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PostPosted: Wed Jan 09, 2008 10:34 am 
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Location: Harrisburg, PA
Scheduled reboot every two days? I didn't know the server did that.

Is this new?


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PostPosted: Wed Jan 09, 2008 10:55 am 
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Yes, it's new. I mentioned on the forums during the SK Bonanza that I'd written a scheduler to handle tasks like reboots and turning on/off the XP bonus code at the correct time even if I'm not around. To repeat, the new server is faster in some ways, but has less resources in other ways. To make sure that we don't get excessive tick lag, there is now going to be scheduled reboots to reduce memory usage and fragmentation.


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PostPosted: Wed Jan 09, 2008 11:03 am 
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Joined: Sat Apr 03, 2004 1:55 pm
Posts: 1330
Location: I am at one with my duality.
Pardon my lack of reading comprehension, but is this a permanent or long-term situation we are looking at, here? I mean, is there no other way to try and make sure the tick lag doesn't become a problem without constant reboots or a new server? I have to be honest in that I'm only asking because it affects a certain aspect of the game outside of trying to subvert the level thieves. I'll explain more in a PM, but I'm sure more than a few have seen this problem first hand already.


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PostPosted: Wed Jan 09, 2008 12:13 pm 
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Location: Germany
I have been having some issues, myself. The crashes might be scheduled, but there are times when I just have horrendous lag and keep getting disconnected. I've seen it happen to other people too.


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PostPosted: Wed Jan 09, 2008 12:27 pm 
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I just want to quickly mention that ever since the scheduled reboots happen, the tick lag is almost unnoticeable for me. Whereas I was ready to give up SK before; it was that bad, game pausing for 3-5 seconds every few minutes.


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PostPosted: Wed Jan 09, 2008 1:01 pm 
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Dulrik wrote:
Yes, it's new. I mentioned on the forums during the SK Bonanza that I'd written a scheduler to handle tasks like reboots and turning on/off the XP bonus code at the correct time even if I'm not around. To repeat, the new server is faster in some ways, but has less resources in other ways. To make sure that we don't get excessive tick lag, there is now going to be scheduled reboots to reduce memory usage and fragmentation.


<3 <3 <3


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PostPosted: Wed Jan 09, 2008 1:27 pm 
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Lolth wrote:
I have been having some issues, myself. The crashes might be scheduled, but there are times when I just have horrendous lag and keep getting disconnected. I've seen it happen to other people too.

How can you put scheduled and crash into the same sentence? You do know what these words mean, right?

Has anyone else had trouble with a lot of lag within the last week? I can only think that there is some trouble poor internet connectivity between you and the new server, but the overwhelming response I've heard is that it's way better, not worse.


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