Sypher wrote:
Interesting ideas, however there is one big problem with all of them. They aren't actually perks for the aged character. Simply perks for other people who can learn from the aged character.
There's nothing in those suggestions that would actually make the person who has the aged character want to stick around, they don't really get any benefit. The only people who would want others to play characters well past the halfway point are the people who could learn from them.
I will acknowledge that there are no solo-PK benefits for the aged character, but I disagree with the idea that there are no perks. Whenever you have something that other people want, that is a bonus for you. It is up to you to figure out how to leverage your abilities to gain the advantages you desire. Perhaps you will obtain gold, items, allies or influence, or perhaps you are just the type of person who wants to be the best at something.
Playing a supporting role is not for everyone, but for every swashbuckler or mercenary running around with super-elite enchants and a pocket full of healing vials, there's another player out there who spent literally hours of his or her own time, but for what benefit? The ability to feel useful and valued by your friends, family and allies are what keeps people from abandoning support characters.
This gives the option for aging warriors or characters of any class to take on an excellent supporting role within their chosen communities.
If players are willing to fill this role, I would like to see some high level abilities eventually removed from NPCs (or new, player-only abilties added) to magnify the importance of keeping old teachers and coaches around.