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 Post subject: [RECYCLED] Enchanting
PostPosted: Fri Mar 14, 2008 11:12 am 
For the love of all that is good, please reconsider the p-base's request to revamp enchanting.

It has been mentioned before, and I believe the notion of having a higher rate of fade/explode and the option of picking which enchantments you wish to place on an item would garner much support.

I spent a (relatively short) 3 hours enchanting utter-crap armor, just to make sure it didn't have resistance. Picky enchanters can spend days getting their set just right.

Get PK'd one time, there goes 18 hours of work. WORK. This isn't a fun aspect of the game, by any means. The XP cap on enchanting makes it completely unappealing, especially if it's not your own stuff you're enchanting.

Please? Please reconsider????


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PostPosted: Fri Mar 14, 2008 11:16 am 
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I actually thoroughly enjoy enchanting. :(

Although that doesn't mean I'm opposed to change, I'd still enchant just as much and have an even more awesome suit!

*cackles* :roll:


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PostPosted: Fri Mar 14, 2008 11:19 am 
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I agree with ilkaisha's suggestion with only one minor addition - Sypher's characters (all of them) should have their enchanting spells removed.

*nods sagely* :P


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PostPosted: Fri Mar 14, 2008 11:30 am 
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It'd have to be a considerably larger chance to explode/fade an item for me to agree with this. Enchanting is a very powerful thing. Though, I agree, it is indeed very aggravating when 20+ hours of work is gone in the few seconds it takes to type j all.


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PostPosted: Fri Mar 14, 2008 11:44 am 
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Remove the chance of exploding the item if your level is greater than or equal to the level of the item.

That would save a lot of enchant time that currently is spent waiting for the item to repop.


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PostPosted: Fri Mar 14, 2008 12:26 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
Enchant, as it is right now, is a helluva pain in the [REDACTED]. If you're really, really picky about the enchants you're looking for on a suit (I.E., you want a focus on MP, or reflex, or fort) then Ilkaisha's right in that it can take literally days of real, boring work to get it done. Enchanting is way more of a drain than even coin farming, considering an enchanter can blow through a mana pool in about a minute, then even with mastered trance and meditation while sleeping require five to ten times that for recovery...just to have to do it all over again.

This doesn't even include times when you get a crap set of MR (which, for whatever reason and despite being one of the LEAST desired enchants in the game, seems to have roughly twice the chance of landing on an item than any other enchant type) and have to junk. Nor does it include the large number of times that trying to get a good set of enchants on, say, silk causes the item to explode.

Here's my suggested fix:

Allow the syntax of enchant armor to accept a particular kind of enchantment. To balance this, raise the chance of explosion/fade by about 5%...and raise the cost of casting enchant armor by about two and a half times. The recovery time for enchanting will remain about the same, but you won't have to go through 15 of the same pieces of armor trying for the right enchantments.

Alternatively, allow up to two enchantment types to be disallowed, and to balance that raise the cost of enchant armor by about half. I.E., syntax would read something like:

c 'enchant armor' <item> 'magic resistance' 'willpower'

this would keep a certain amount of what can at this point only be desired randomness to the spell (if it wasn't desired, why the complete ignorance of all the many, long threads about how much this spell sucks in its current incarnation?), while also cutting enchanters a little slack in that they can customize to a point by keeping off the two least desired enchantment types.


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PostPosted: Fri Mar 14, 2008 1:15 pm 
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Snuffles wrote:
I agree with ilkaisha's suggestion with only one minor addition - Sypher's characters (all of them) should have their enchanting spells removed.

*nods sagely* :P


I will cut you!

P.S. I know this will come to the ire of many pushing for change, but I actually think enchant armor is fine in it's current implementation. If specified enchanting were allowed, everyone would be running around with suits that have great MP and another great save on each piece, and offensive casters would be made useless in combat situations.

The fact that enchanting is a large time sink at the moment is one of the few factors that actually keeps casters balanced PK wise.


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PostPosted: Fri Mar 14, 2008 1:38 pm 
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Actually, I really like the option to not get 1 or 2 of a certain type of enchantment.

On a side note, MR needs to be tweeked. As it stands, it is the worst enchantment to get. In PK it is extremely important to get those heals when they are cast. I suggest cut the percentage of resisting in half and allow spells cast by yourself or group bypass MR.


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PostPosted: Fri Mar 14, 2008 1:47 pm 
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I actually think I agree with Sypher at this point.

At this point, the person who spends the most time enchanting gets the better suit. Those enchantments can give a person a considerable edge to a person in PK, especially v. a caster.

Now, if enchanting were to be changed to select enchantments (even with slight drawbacks) those who don't want to spend 40 hours on a suit could get a nice suit. But, those who have always spent 40 hours to get a nice suit, would still spend 40 hours on a suit and now have an AMAZING UBER SUIT OF AWESOME POWER!!!(TM).

In other words, I'm afraid all this would do is raise the bar of enchantments expected on leet suits and wimp the abilities offensive casters.


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PostPosted: Fri Mar 14, 2008 2:14 pm 
Muktar wrote:
Actually, I really like the option to not get 1 or 2 of a certain type of enchantment.

On a side note, MR needs to be tweeked. As it stands, it is the worst enchantment to get. In PK it is extremely important to get those heals when they are cast. I suggest cut the percentage of resisting in half and allow spells cast by yourself or group bypass MR.


Certain classes do benefit greatly from MR. It's only a couple . . . but they exist.


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