I propose a change to the way fury works now, so that instead of giving it a chance to work when you try to berserk, you can actually use it as a separate syntax. It would work like this:
First you would need to berserk, which can be done at any time, there would be no need to have your pulse pumping.
Second, when you'd have your pulse pumping, from being in a fight or anything of the sort, you could use the fury syntax, which would reset the berserk timer and have you enter the furied state.
I realize that the chance to fail a fury even when mastered is a sort of a drawback to the skill, which is what my proposal takes into account as well. Not only would you need to be berserked, but you would also need to be in a fight to use it. Given that new drawback, I believe you should not have a chance to fail fury when you've mastered it.
Also, since you would now need to use both skills to achieve the most out of them, perhaps the mana cost for them should be lowered so that the amount required for both skills would be equal to the amount that is required for fury now.
Any thoughts, comments are welcome.
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