Shattered Kingdoms

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Should retreat save people who are prone?
Yes, must save my buddies! 62%  62%  [ 41 ]
No, they're down and doomed. 38%  38%  [ 25 ]
Total votes : 66
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 Post subject: Should retreat save people who are prone?
PostPosted: Sun May 04, 2008 8:24 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
To summarize the problem, it used to be that retreat would move your groupmates who were bashed out of the room with you. Now prone people are left behind.

The new way makes more sense to me and I think retreat is still useful. But there are people who disagree. More than just a vote, I want to see people make their case in the thread.

Maybe we could justify you pulling the prone guys out if someone in the group had the weight capacity to lift them, or something.... just a thought.


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PostPosted: Sun May 04, 2008 8:28 am 
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Mortal

Joined: Sat Nov 20, 2004 11:38 am
Posts: 803
Location: Milton Ontario Canada
SK Character: Umdon
The way it is now makes sense, however maybe add a bit so that the group drags the person while your running away. If the group can lift the target they all help in dragging him/her out when the party retreats.


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PostPosted: Sun May 04, 2008 8:35 am 
I think there should either A) Be restrictions on it(like the weight thing) or B) They should just be stuck.


Something I was considering instead of the weight thing, require there to be a size difference? Meaning, like a centaur merc retreating could pull a smaller character with, though not another centaur, or a giant.(medium sized races wouldn't be able to pull other medium sized races, or anything bigger, they could pull small/tiny--and giants could pull everything except other giants or huge stuff)

Question about that, and the weight thing though. How would it work if let's say the merc was second row, and two or three people up front in his group were in "prone" position?


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PostPosted: Sun May 04, 2008 8:37 am 
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Mortal

Joined: Thu Sep 26, 2002 8:13 am
Posts: 1155
Location: Newton, MA
Yes...in the middle of getting stabbed with swords you, in less then a heartbeat, grab someone and drag them away...you're down you stay.


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PostPosted: Sun May 04, 2008 8:50 am 
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Mortal

Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
This is just stupid, do not change retreat at all, it is supposed to get your allies out of combat, it has a critical failure sometimes, its fine!


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PostPosted: Sun May 04, 2008 9:49 am 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 794
Location: New Jersey
Allow prone people to retreat, but just add more lag to the skill.


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PostPosted: Sun May 04, 2008 10:02 am 
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Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
Stay as it is. Now that messages appear when they regain their footing, the merc leader will have to pay attention when it's time to make a good retreat and when not.


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PostPosted: Sun May 04, 2008 10:08 am 
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Mortal

Joined: Fri Mar 28, 2003 10:52 am
Posts: 1273
Location: Dark side of the moon
Summ97 wrote:
Allow prone people to retreat, but just add more lag to the skill.


I agree with that. You just add a message of dragging or something.


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PostPosted: Sun May 04, 2008 10:20 am 
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Mortal

Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
I voted yes, but for the following reason. If a player is prone, have there be a strength check by the mercenary calling the retreat, pulling the prone person by the scruff of their neck out of the room.


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PostPosted: Sun May 04, 2008 10:30 am 
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Mortal

Joined: Thu Oct 28, 2004 7:18 pm
Posts: 452
I agree that it makes sense to leave the fallen, but it also removes a big advantage of retreat. I voted yes, but if there had been a fence-sitter vote, that would have been closer to how I see it.

How about a new command: carry. If you could pick up the corpse, you can pick up the person. They have to be stunned, prone, or resting - or I suppose sleeping, but that leaves room for all sorts of mischief. Unless it would automatically wake you. I digress.

>carry thren
That person is standing up!

or
You aren't strong enough.
or
You heft Threnody and start to carry her.
So-and-so is here, carrying Threnody.


New auto to go along with it, that could also go along with the PC feed, if feed gets put in and it's a player aspect also. Auto passive perhaps: You passively allow others to - I'm having trouble wording this in a way that isn't going to be twisted - heft or feed you. If you have auto passive on, you won't fight. If you don't, you'd weigh half again what you normally do, with a chance of failure, considering that you're now struggling. Or with feed, you're biting the hand trying to feed you.

You try to pick up Threnody, but she struggles and you drop her.

New buck-like command to go with it too, although you couldn't until you'd "regained your footing" if you were prone. Thrash maybe?

You thrash your way free of Threnody's grasp and fall to the ground.

A chance of rescuing your fallen friends, a risk of the other side taking a prisoner. Maybe add a little more interest, some room for PC bounty hunters? Just a thought.


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