Gilgon wrote:
Remove bounty NPCs and let tribunals bring their guard NPCs into uxmal.
Welcome to a whole new mud where there is far, far more solo pk and therefore far less group v group pk.
TheBladeMasta wrote:
I would not mind if bounty NPCs were to spawn only in cities, but not in wilderness areas.
Those are both amazing suggestions, I agree bounty NPCs are needed for banishment to work properly, so combine Algon, and Strai's solution, and you'd have what in my minds would be a perfectly acceptable and workable system.
Remove bounty NPCs from wilderness areas, they -only- spawn in cities(noobs are protected), and allow tribunals to take guards to teron. All of the sudden people can go hunting solo around cities, looking for people entering and leaving, without huge gank squads to deal with bounty NPCs. And people would still need to have a large party to storm a city, which leaves banishment effective. A city will still be far safer than the wilderness.
Both very good suggestions, I approve.