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Melee damage for tiny/small/medium/large/giant
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=17100
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Author:  whocarez62 [ Sat May 10, 2008 12:22 am ]
Post subject:  Melee damage for tiny/small/medium/large/giant

I think the melee damage system as it works today is a bit broken. Warrior giants dish out insane amounts of damage while small/tiny warrior are laughable. How about size damage multiplier is changed so that small/medium/large has the same multiplier and giants a little plus while tiny has a little minus?

Author:  Muktar [ Sat May 10, 2008 12:44 am ]
Post subject: 

I just think the numbers needs to be shrinked in general. Not a whole lot but just a little.

Author:  Terrus [ Sat May 10, 2008 1:05 am ]
Post subject: 

What I worry about though is if the numbers are changed for melee sizes doesn't this mean small/tiny will do even less damage than it does now? If so wouldn't that be a problem? I don't think those sizes do too much damage.

Author:  Muktar [ Sat May 10, 2008 1:10 am ]
Post subject: 

What I am saying is this. Assume that the 0% extra dmg is for medium sized creatures. Smaller creatures does a percentage less dmg and larger creatures does a percentage more dmg.

Now, take all of the percentages and make them closer to 0%. So, small/tiny would do more dmg then before. Large/giant would do a little less.

I still think the best solution is to have each race have their own dmg modifer so that people don't just become giant humans to bypass the weakness of humans of only being medium sized.

Author:  One Valiant Truth [ Sat May 10, 2008 1:39 am ]
Post subject: 

I recently went one on one with Oman.

Author:  Terrus [ Sat May 10, 2008 1:41 am ]
Post subject: 

Muktar wrote:
What I am saying is this. Assume that the 0% extra dmg is for medium sized creatures. Smaller creatures does a percentage less dmg and larger creatures does a percentage more dmg.

Now, take all of the percentages and make them closer to 0%. So, small/tiny would do more dmg then before. Large/giant would do a little less.

I still think the best solution is to have each race have their own dmg modifer so that people don't just become giant humans to bypass the weakness of humans of only being medium sized.


I gotcha...I agree with that 100% I would love to see small/tiny races do a bit more damage.

Author:  Terrus [ Sat May 10, 2008 1:41 am ]
Post subject: 

One Valiant Truth wrote:
I recently went one on one with Oman.


what was the outcome?

Author:  whocarez62 [ Sat May 10, 2008 1:49 am ]
Post subject: 

Terrus wrote:
One Valiant Truth wrote:
I recently went one on one with Oman.


what was the outcome?


Could we get some more info? Race, profession etc?

Author:  Syndal [ Sat May 10, 2008 2:18 am ]
Post subject: 

I currently play a tiny-size warrior, this does not need to be tweaked at all.

Sprites do less damage than everybody, they get an extra attack, I don't see a shortage of sprites runnining around.(I currently play one)

If you put some PREPARATION into your character you will do more than enough damage. GS/Haste/Frenzy

And why do you want to wimp griffons and centaurs?

Author:  One Valiant Truth [ Sat May 10, 2008 3:00 am ]
Post subject: 

Terrus wrote:
One Valiant Truth wrote:
I recently went one on one with Oman.


what was the outcome?


He ran himself away.

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