Shattered Kingdoms https://shatteredkingdoms.org/forums/ |
|
Emotes and Says. https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=17115 |
Page 1 of 2 |
Author: | Onasaki [ Sat May 10, 2008 6:14 pm ] |
Post subject: | Emotes and Says. |
Adding in the language barrier to emotes with says, or adding emotes into says. Such as say [clopping one hoof down, with a glare] Silence!, which'd appear to others as: A tall male centaur says, clopping one hoof down, with a glare "Silence!" |
Author: | Pushing40 [ Sat May 10, 2008 6:20 pm ] |
Post subject: | |
just takes two commands now emote the first part then say the second |
Author: | Onasaki [ Sat May 10, 2008 6:31 pm ] |
Post subject: | |
Yeah, and that doesn't work real well and it's pointlessly complicated like that. When you could have an easy say/emote command or emote with say. |
Author: | ilkaisha [ Sat May 10, 2008 6:32 pm ] |
Post subject: | |
It needs to be 2 different parts. It used to be that you could emote whatever you wanted. Essentially you could emote says, clopping one hoof down, with a glare "Silence!" So they changed it, because OMG wow! People used this to cheat (surprise surprise)! I distinctly remember someone emoting writing in the dirt something they couldn't speak to convey to us. So I said something ICly about it, and I was told, "Well, it's possible to be able to read and write something and not be able to speak it." Well. Yes. That's possible. But totally not what was happening. The fix was if you didn't speak the language, you couldn't understand what the action was. Which . . . bleh. Why, if I couldn't speak the language, would I not understand someone rubbing his nose? I believe now it's just emotes and not socials that are affected. Could be wrong. So it's not perfect, but unfortunately emotes and languages need to be separate entities. People don't know how to play with their toys responsibly. |
Author: | Onasaki [ Sat May 10, 2008 6:58 pm ] |
Post subject: | |
That's where language barriers come IN, adding says to emotes or emotes to says, should still cause the language barrier to function. Instead of seeing, A tall centaur stomps a hoof, and says "Silence!" It would be, A tall centaur stomps a hoof and says "Silence!" To those who don't know the language it'd come up as A tall centaur stomps a hoof and says, "Xfgcts!" There's a way to get it to work like that, I've seen it millions of times. |
Author: | ilkaisha [ Sat May 10, 2008 7:01 pm ] |
Post subject: | |
I don't think this is necessary at all. I'm just telling you why it is like it is. Does it really kill you to hit enter twice and type an extra ' ? EDIT: They're not going to add this, because no one will use it. People begged and begged for pemotes, and I hardly ever see them. |
Author: | ilkaisha [ Sat May 10, 2008 7:02 pm ] |
Post subject: | |
Hahaha. It would totally be something more like "Thmdnbf!" |
Author: | Terrus [ Sat May 10, 2008 9:21 pm ] |
Post subject: | |
You can do it you just have to color your emotes, I think it'd be something like. Just using Sylvan as a demonstration emote gets all up in your way and says, '$2Halt!$A' |
Author: | ilkaisha [ Sat May 10, 2008 9:25 pm ] |
Post subject: | |
He wants it coded, and to have the barriers work. *shrug* |
Author: | Sypher [ Sun May 11, 2008 3:24 am ] |
Post subject: | |
Gets all up in your way. *Laughs* ![]() |
Page 1 of 2 | All times are UTC - 8 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |