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 Post subject: Scout changes
PostPosted: Fri May 09, 2008 2:30 pm 
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Mortal

Joined: Sat Apr 19, 2003 11:19 pm
Posts: 425
So I started to play my master(4) scout a little to see if anything changed for him and I have some questions.

The two listed changes had to do with finding herbs earlier and skinning earlier.

With herbs, prior to the changes I was able to find all the herbs except for the ones that are GM-only from what I've read. I'm still not finding any haste, fly or sanctuary herbs so I can't notice anything different here.

With skinning, I had not tried skinning mithril animals since I didn't think I could skin them and I wasn't able to solo any of them to try it out. I still haven't tried skinning mithril, but I just failed my last two skinning attempts on much lower level alligators with scale hide, even though I'm level 44 and have skinning mastered.

I thought the fail chance was only for things above the scout's level -- Is this working as intended?


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 Post subject:
PostPosted: Fri May 09, 2008 2:35 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
There was always a skin failure chance. It just got upped. Not having skin mastered makes the check higher. I don't know about the higher level herbs yet only because my scout isn't there yet and I don't know when you get what herbs.


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PostPosted: Tue May 13, 2008 9:04 pm 
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Mortal

Joined: Sat Nov 24, 2007 10:31 am
Posts: 71
Location: Central PA
Has there been anything said about this issue elsewhere? The skill failure rates are really frustrating now. A GM scout with Mastered Skin skill failed on flying serpents at an almost 23% rate (from 0% previously). I mean really - that is about ridiculous. Not to mention dragons... 70% failure rate.

Other skills seem to be impacted as well, though perhaps it is my imagination. Previously I almost never failed camo (mastered) - perhaps 5% of the time. Lately I can fail 5-10 times in a row. Did skill failure rates get increased across the board?

Some of the changes were great, but these skill failure rate increases have not increased my enjoyment of the game - quite the opposite.


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PostPosted: Tue May 13, 2008 9:08 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I don't know what to say, but you have some horrrrrid luck. I just recently had to refit my scout and I used the flying serpents and I only failed to skin them once during that time.


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 Post subject:
PostPosted: Wed May 14, 2008 12:46 am 
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Mortal

Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
My scout friend has scout mastered and is GM, we killed a dragon six times to fail everytime on skinning.


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PostPosted: Wed May 14, 2008 4:25 am 
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Mortal Contributor

Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
That's rediculous. Scouts just get weaker and worse as the years wear on. When I played Gorom scouts were very powerful. Even an elf scout was quite dangerous. Same with Dwallstrom it was the same - staves.

Scouts now are so pathetic compared to the scouts I got to play with when I first started that it's just a big turn off for me. I mean with the old haste your pet aged a year, but you got double attacks on boulder bears and trinos, they hurt. Staves were available. So you could always fly and do much more. When I had Gorom you could skin and tailor supernatural hides. It was awsome. Scouts were awsome.

Now scouts can hardly do anything. Bleh.


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PostPosted: Wed May 14, 2008 9:42 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
There were no changes to camo failure chance.


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PostPosted: Wed May 14, 2008 9:43 am 
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Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
Quit ruining it for us Dulrik. One of the greatest gameplay perspectives the game has is speculating about the code mechanics and changes.


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PostPosted: Wed May 14, 2008 9:45 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I had an idea about alternatives to the current high failure chance for skin, but I don't know if you'll like it.

If you would fail now, instead of failing, you would get a skin that is not perfect and has a lesser protective value than a perfect skin. The more you failed by, the worse it would be. There would probably also be a descriptor so that everyone that sees the skin would know it is less than perfect. There would also still be some chance of outright failure.

Example: a slightly mangled mithril skin


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 Post subject:
PostPosted: Wed May 14, 2008 9:46 am 
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Mortal

Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
I don't think skinning failure rate needed to be upped that far, either. It just adds further need for grinding in SK, which I believe should generally be avoided.

A 10-20% fail chance should always exist, but to force scouts to grind say, 40 dragons to get a set of armor just makes SK remind me of lineage 2.

The herb change was great, though.


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