Alright, this was originally a post of mine under another thread, which I realized had nothing to do with the original topic, so I removed it and reposted it here for further discussion.
Basically, while I like the prone changes and think they had the intended effect of lengthening combat slighty for melee vs melee brawls, it did little in the way of giving casters the perks recieved by melee classes with the change. If anything it forced casters to rely even more heavily on their already underpowered spells to make up the damage that their charms/controls/elementals/whatever lost do to the lack of a resting bonus to damage.
I will also state that in no way do I think casters should be -buffed- or their spell damage increased. I would much rather just see melee damage brought into line with caster damage, which would work towards the overall goal of making combat longer, and thus, more tactically viable. Increasing spell damage while it possibly might balance casters, would have the opposite effect of the intention of the prone change.
Now, the post from
this thread.
Edoras wrote:
Sypher wrote:
You could easily tone down melee without making the battles last ages. Joseph hit the nail on the head with his assessment of the situation however. Melee needs to be toned down in direct comparison to spellcasting, not to other melee.
The simple fact of the matter is any warrior class has the ability to do more damage in one round of combat than any caster could hope to do in multiple rounds vs a target with average resistances.
I have yet to see a lock full-on spam magma spray against a PC, a sorc spam acid blast on a PC. To be honest, though, I would think it would hurt a -lot-. In fact, probably near if not more damage than a melee fighter. (Against an average suit, that is.)
IMO casters just need to be quicker. There's a lot of damage that is lost when a caster isn't spamming a damage spell in PvP.
Having played two sorcerors, one before the art change and one after the art change, I can tell you even a caster spamming their highest damage spell will not even come close to comparing to the damage a melee class can output over the same amount of time.
I've dug up a few logs, and could pull examples from practically any log out there of your situation with a sorceror spamming acid blast on a PC.
I hope Strai and Theioak do not mind me using them in my examples.
First example: GM sprite swashbuckler vs GM acid(14 art).
Code:
[Death: 76% Magik:100% Energy: 93%][Western Wall Road]
zero
>
A wizened male gnome utters the words, 'aque bragh'.
Acid Blast.
You dodge aside as a wizened male gnome's acid blast lightly showers down on you.
[Death: 70% Magik:100% Energy: 93%][Western Wall Road]
Code:
[Death: 63% Magik:100% Energy: 91%][Western Wall Road]
zero
>
A wizened male gnome utters the words, 'aque bragh'.
Acid Blast.
You feel your skin sizzle and burn from a wizened male gnome's acid blast!
A bright green pill fumes and dissolves!
[Death: 48% Magik:100% Energy: 91%][Western Wall Road]
Code:
[Death: 40% Magik:100% Energy: 88%][Western Wall Road]
zero
>
A wizened male gnome utters the words, 'aque bragh'.
Acid Blast.
You feel your skin sizzle and burn from a wizened male gnome's acid blast!
A bone neck chain is etched by streams of acid!
[Death: 24% Magik:100% Energy: 88%][Western Wall Road]
Code:
[Death: 37% Magik: 98% Energy: 94%][Eastern Wall Road]
zero
>
A wizened male gnome utters the words, 'aque bragh'.
Acid Blast.
You dodge aside as a wizened male gnome's acid blast lightly showers down on you.
[Death: 30% Magik: 98% Energy: 94%][Eastern Wall Road]
Example two: GM griffon shaman vs GM acid(14 art).
Code:
[HP: 88%] [ME: 69%] [PE: 93%]
>
A wizened male gnome utters the words, 'aque bragh'.
You feel your skin sizzle and burn from a wizened male gnome's acid blast!
An engraved skull fumes and dissolves!
A simple iris filled with water fumes and dissolves!
A necklace strung with tiger teeth is etched by streams of acid!
[HP: 75%] [ME: 69%] [PE: 93%]
Code:
[HP: 60%] [ME: 69%] [PE: 92%]
>
A wizened male gnome utters the words, 'aque bragh'.
You dodge aside as a wizened male gnome's acid blast lightly showers down on you.
[HP: 53%] [ME: 69%] [PE: 92%]
Code:
[HP: 50%] [ME: 66%] [PE: 87%]
>
A wizened male gnome utters the words, 'aque bragh'.
You feel your skin sizzle and burn from a wizened male gnome's acid blast!
A necklace of amber-encased sprite wings is etched by streams of acid!
[HP: 34%] [ME: 66%] [PE: 87%]
Code:
[HP: 58%] [ME: 53%] [PE: 80%]
>
A wizened male gnome utters the words, 'aque bragh'.
You feel your skin sizzle and burn from a wizened male gnome's acid blast!
A necklace strung with tiger teeth is etched by streams of acid!
[HP: 42%] [ME: 49%] [PE: 77%]
Code:
[HP: 33%] [ME: 49%] [PE: 76%]
>
A wizened male gnome utters the words, 'aque bragh'.
You feel your skin sizzle and burn from a wizened male gnome's acid blast!
A necklace strung with tiger teeth is etched by streams of acid!
[HP: 20%] [ME: 49%] [PE: 76%]
Now, in the first example, Strai is a GM sprite swashy, with what I would call an average suit, maybe even below average. If I had to guess he just had mostly stock enchants on the items, owing to the fact that he was hit by several full on acid blasts despite having 25 dex to begin with. Now full hits did roughly 16% a pop to Strai, who is also a magically resistant race, partials did about 7%.
Now assuming
every hit was a full hit it would still take ~7 rounds of spamming acid to kill him. The fact of it is, even with a subpar suit of enchantments, Strai saved against almost half of the acids, so we're looking at more like 10 rounds of spamming acid to kill a sprite with barely enchanted gear, without taking into account heal vials or anything of that nature.
Now in example two, Theioak is a griffon he's wearing basically five pieces of gear, and at least one of those is a stat mod as shown by the items melted. He's as enchantless as it gets, and not a magically resistant race, full acids are still only doing ~16% to him, and partial hits ~7%. We'll assume he has sanctuary up since he is a shaman. You're still looking at about the same numbers as the situation involving Strai. Seven plus rounds of full acid hits to kill a griffon, reasonably ten or eleven counting partial hits.
These examples are once again against characters with below average enchantments at the time these skirmishes happened. I can honestly say any sorceror out there would run him/herself out of mana before they'd kill me with acid spam. In contrast, I'd be lucky to go 5 hits against any warrior class using a two handed weapon.
I could pull examples like this from most any log out there. Spells are only powerful when used on the -
completely- enchantless, or against races with natural weaknesses to your spell. I would argue that melee currently does at least double the damage round per round that spamming spells on a character would do with the potential to be triple or even quadruple the amount of damage, if those spells are being cast on characters with any sort of decent resistances.
I'd like to hear a bit of discussion on the topic, I know Dulrik was looking for more feedback as to whether or not the prone change brought melee in line with the other classes. I for one do not think that is the case, I think melee needs to further be looked at until an appropriate solution is found to bring them back in line with the non melee classes.
I'm also aware that there shall most likely be a slew of melee characters posting as to reasons why they do not need to be changed further, and a slew of casters posting as to why they do indeed need to be looked at further. Please try to be as unbiased in your discussion as you can be.