Jardek wrote:
I don't care how convinced you are that wraiths are stronger unequipped than equipped, it's really quite irrelevant to me. If you really like, I'll argue for a lesser amount of animates in addition.
As for newbie necros getting owned, so what? Newbie anything gets owned.
I argued that 6 wraiths equipped are far weaker than 20 wraiths unequipped. You wrote that I had other "interests" to protect, and insinuated I was trying to argue for a lesser wimp of the necromancer class because I play one. You're a moron - I just argued for a larger overall wimp than you just did, but I don't want to just erase tactics for players to use. Instead, my proposed change increases the amount of tactics players use and would encourage necros to start using undead that cast spells and to focus less on controls.
How much do necros need to be wimped? I think the best way to go about changing necromancers is to, once again, limit the amount of undead they are able to hold to being only within their group. I know that if this change were made I would only be keeping 5 animates with me at all times and my tactics would drastically change. With your initial post my tactics wouldn't change at all and I would maintain nearly the same power.
And, furthermore, necros are the easiest class to get owned with in the game - 90% of this mud playing as necros would get insta-owned, whereas only about 70% of this mud playing as priests would be owned in the same fashion.