Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Fighting Style
PostPosted: Thu Sep 04, 2008 5:35 pm 
How about we add something along the lines of fighting style. Fighting and perhaps adventuring classes can choose to focus in a particular style. When a player pics this the style affords them certain bonuses to using stances, certain weapon subtypes, gives dodge/shieldblock bonuses/pentalties.

Basically choosing a style gives you bonuses and penalties depending on the style, certain styles are vulnerable to others, make empty hand of some use. It will adjust what weapon subtypes go well with a style. Perhaps make is so that armor affects the style.

It would add something to make warriors more unique and less cookie cutter.


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PostPosted: Thu Sep 04, 2008 5:38 pm 
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Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
I am all for ways in which characters can become less cookie cutter in SK, and although I agree your suggestion would accomplish that I think some already suggested ideas would be better. For example, myself and other have suggested a D&D style 'feat' system be implemented, it would allow for a lot of uniqueness between one merc to the next.


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