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Shamans
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=17799
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Author:  Quizzz [ Tue Sep 02, 2008 9:08 pm ]
Post subject:  Shamans

Should have the track skill.

I never understood why Warlocks had it... but if there's any class that besides Barbs and Scouts that should have it...it's shamans.

Oh yeah, and lower the concentration on Spirit Armor.

Author:  Demon [ Tue Sep 02, 2008 9:10 pm ]
Post subject: 

Shamans should get enhanced damage in my opinion either that or third attack. Perhaps also add a sacred suit that really IS shaman only.

Author:  fridgeraider [ Tue Sep 02, 2008 9:13 pm ]
Post subject: 

I'm sure he ment spirit aura.

Author:  Konrin [ Tue Sep 02, 2008 9:13 pm ]
Post subject: 

Combat Casting
Enhanced Damage
Maybe 3rd attack.

Author:  Quizzz [ Tue Sep 02, 2008 9:14 pm ]
Post subject: 

Ummm... the concentration on Spirit Aura is moderate...whatever that means...but thats a lot more than zero....

Author:  fridgeraider [ Tue Sep 02, 2008 9:15 pm ]
Post subject:  Re: Shamans

Quizzz wrote:
Should have the track skill.

I never understood why Warlocks had it... but if there's any class that besides Barbs and Scouts that should have it...it's shamans.

Oh yeah, and lower the concentration on Spirit Armor.


He was trying to be a smart [REDACTED].

Author:  Salandarin [ Tue Sep 02, 2008 9:49 pm ]
Post subject: 

I've argued extensively against the existence of voodoo in the past, and in that same thread, many viable suggestions for good replacement/supplemental spells came up in that thread.

My personal favorite: a global scrying spell, possibly with maledictions attached. Provided current scrying methods within the game are weakened or removed, this would really give shaman a powerful tool - not just for PK, but for RP as well.

Tacking on skills like track, combat casting, third attack, and enhanced damage may make for greater balance, but they dilute the game's already thin base of unique abilities, and do not (IMO) match the intended flavor of shaman.

Author:  Syndal [ Tue Sep 02, 2008 9:59 pm ]
Post subject: 

Shamans need to be able to level from apprentice-mentor better. That is it. The class is (almost) perfectly fine, and is my favorite, except they are complete and utter [REDACTED] at leveling.

Author:  Dark-Avenger [ Tue Sep 02, 2008 10:27 pm ]
Post subject: 

Erm, wtf are you talking about?

Shamans are a great class with the best defensive capabilities readily available to them, better than priest/paladin. And the int cost for SA is certainly worth it, considering how great the spell is. It's just that shamans are a heavy preparation class if you want to do outstanding things(so get some lvl 40+ vials to get sanc brewed and quaff it, get staves etc for other buffs and more).

And what is that about shamans levelling hard? They get axe and frenzy, you need nothing more.

I have a lvl 46 shaman who got there in less than 50 hours using unenchanted weapons totally and if I haven't promised myself to keep Yotbol till age death he'd be my main for some time now and not put on a shelf.

Only change that should happen to shamans is actually to add a timer on the voodoo victim so multivoodoo can't be abused.

PS: Basically I rolled this char to actually dual-voodoo kill everyone(and I mean everyone, even elf paladins or halfling mercs) in the game to get this wimped after a river of tears(since logical arguments on the forum aren't taken into consideration), but the 2nd shaman never really levelled up. Anyone willing to plvl a darkie shaman and help me make the class a bit less abuseable? :P

Author:  yoru [ Tue Sep 02, 2008 11:12 pm ]
Post subject: 

Shamans can't have tracking skills. Scouts and Warlocks have strong bonds with the physical world around them, and that's why they can track. Shamans are focused on spiritual power. How on earth does this give them the ability to track?

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