Achernar wrote:
I'm not sure it would be fair to the people who had made reports over the past three years that I finally addressed this month. Although I'd love the help, maybe there's some reward Dulrik would be ok with us giving for that. Maybe just... reward?
Quote:
help reward
[Game help] reward
Syntax: reward small <character>
reward medium <character>
reward large <character> (gods only)
reward level <character> (gods only)
Reward gives experience points to the target character. It is to be used
if that character has displayed excellent roleplaying. This command is
normally world-wide. If you do not know the character name, you can use
their adjective but only when in the same room. The command may be used
once every 24 hour period, although you must have logged on twice since
the time period has elapsed before the next reward will be allowed.
Some guidelines for determining reward magnitude:
Small: 1. Good spontaneous role-playing
2. Contribution to a role-play event.
Medium: 1. Great spontaneous role-playing
2. Consistantly good role-playing over an extended time.
Large: 1. Absolutely fantastic, spontaneous role-playing
2. Great role-playing over an extended time period
(C)ontinue - (R)efresh - (B)ack - (H)elp - (Q)uit [RETURN]:
3. Development of an event involving several characters.
Level: 1. Absolutely fantastic role-playing for an extended time
2. Development of an event which involves 10+ characters.
Rewards should not be given to the same characters too often. If they are
consistently good roleplayers, give them the higher reward once in awhile.
Every effort should be made to spread rewards around to everyone that
deserves it. Attempt to meet new characters all the time and watch them
for signs of good roleplaying. Because characters know that you have the
capability of rewarding them, they will be on good behavior. You do not
have to reward characters that you suspect are fawning on you.
Reward other paragons only infrequently. Nepotism will be punished.
Bad boy! We want items and such! >_<