Shattered Kingdoms

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 Post subject: INT and losing names
PostPosted: Sat Oct 18, 2008 1:31 pm 
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Joined: Sun Aug 03, 2008 2:39 pm
Posts: 33
I really think you should consider removing the name limits until you code something in that accounts for interaction time with someone.

It makes no sense that I do not remeber people that I interact with everyday. How can you justify that ICly? I also think it should consider people you are associated with in Cabals, Tribunals, Religions, Marriage and even "family."

:-?


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 Post subject: Re: INT and losing names
PostPosted: Sat Oct 18, 2008 2:34 pm 
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Joined: Tue Aug 26, 2008 1:24 pm
Posts: 207
shizngiggles wrote:
It makes no sense that I do not remeber people that I interact with everyday. How can you justify that ICly? :-?


Face it, your character is an ignoramus. Ever wondered why it always took so long for him to learn that extra spell, or skill, than the rest of the class? It wasn't because he was distracted by the necromancer running around outside, he was just stupid. Poor guy.


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 Post subject: Re: INT and losing names
PostPosted: Sat Oct 18, 2008 3:14 pm 
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Joined: Fri Apr 30, 2004 8:48 pm
Posts: 1608
Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
shizngiggles wrote:
It makes no sense that I do not remeber people that I interact with everyday. How can you justify that ICly?


I tend to agree with this point but I don't know that there's a way to code interaction intervals. Greet intervals appears to be the only option.


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PostPosted: Sat Oct 18, 2008 3:22 pm 
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Joined: Thu Sep 06, 2007 10:28 am
Posts: 1538
I wouldn't mind having a small list of memorized names that a player could set once.


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PostPosted: Sat Oct 18, 2008 3:57 pm 
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Joined: Thu Oct 28, 2004 7:18 pm
Posts: 452
Worked like aliases?
>remember joe
You couldn't possibly forget Joe.
>remember
You currently work to remember:
1. Joe

Or something like?

I wouldn't object to seeing such put in, but I'd be in favor of many other improvements before this one.


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PostPosted: Sat Oct 18, 2008 4:22 pm 
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Threnody wrote:
I wouldn't object to seeing such put in, but I'd be in favor of many other improvements before this one.


I agree.


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PostPosted: Sat Oct 18, 2008 4:28 pm 
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Joined: Sun Sep 04, 2005 5:26 am
Posts: 633
Location: Powder Springs, GA
I simply view greets from those my character has obviously not forgotten as time set aside to reacquaint. I always made a point to chill and Rp a second with anyone who's name the code had removed.


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PostPosted: Sat Oct 18, 2008 4:29 pm 
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I'm actually pretty sure that it's the last person you saw.

Exactly how that works I am unsure.


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PostPosted: Sat Oct 18, 2008 4:34 pm 
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Joined: Fri Apr 30, 2004 8:48 pm
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Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
Pyras wrote:
I'm actually pretty sure that it's the last person you saw.

Exactly how that works I am unsure.


If you are capable of remembering 50 names, the 51st name greeting you replaces the 1st name you remember greeting you. It's like proper stock rotation in business. Use the oldest first.


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PostPosted: Sun Oct 19, 2008 12:26 pm 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
I really like Threnody's suggestion.


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