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INT and losing names https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=18031 |
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Author: | shizngiggles [ Sat Oct 18, 2008 1:31 pm ] |
Post subject: | INT and losing names |
I really think you should consider removing the name limits until you code something in that accounts for interaction time with someone. It makes no sense that I do not remeber people that I interact with everyday. How can you justify that ICly? I also think it should consider people you are associated with in Cabals, Tribunals, Religions, Marriage and even "family." ![]() |
Author: | Pyras [ Sat Oct 18, 2008 2:34 pm ] |
Post subject: | Re: INT and losing names |
shizngiggles wrote: It makes no sense that I do not remeber people that I interact with everyday. How can you justify that ICly?
![]() Face it, your character is an ignoramus. Ever wondered why it always took so long for him to learn that extra spell, or skill, than the rest of the class? It wasn't because he was distracted by the necromancer running around outside, he was just stupid. Poor guy. |
Author: | Pushing40 [ Sat Oct 18, 2008 3:14 pm ] |
Post subject: | Re: INT and losing names |
shizngiggles wrote: It makes no sense that I do not remeber people that I interact with everyday. How can you justify that ICly?
I tend to agree with this point but I don't know that there's a way to code interaction intervals. Greet intervals appears to be the only option. |
Author: | Aneira [ Sat Oct 18, 2008 3:22 pm ] |
Post subject: | |
I wouldn't mind having a small list of memorized names that a player could set once. |
Author: | Threnody [ Sat Oct 18, 2008 3:57 pm ] |
Post subject: | |
Worked like aliases? >remember joe You couldn't possibly forget Joe. >remember You currently work to remember: 1. Joe Or something like? I wouldn't object to seeing such put in, but I'd be in favor of many other improvements before this one. |
Author: | Aneira [ Sat Oct 18, 2008 4:22 pm ] |
Post subject: | |
Threnody wrote: I wouldn't object to seeing such put in, but I'd be in favor of many other improvements before this one.
I agree. |
Author: | Inzy [ Sat Oct 18, 2008 4:28 pm ] |
Post subject: | |
I simply view greets from those my character has obviously not forgotten as time set aside to reacquaint. I always made a point to chill and Rp a second with anyone who's name the code had removed. |
Author: | Pyras [ Sat Oct 18, 2008 4:29 pm ] |
Post subject: | |
I'm actually pretty sure that it's the last person you saw. Exactly how that works I am unsure. |
Author: | Pushing40 [ Sat Oct 18, 2008 4:34 pm ] |
Post subject: | |
Pyras wrote: I'm actually pretty sure that it's the last person you saw.
Exactly how that works I am unsure. If you are capable of remembering 50 names, the 51st name greeting you replaces the 1st name you remember greeting you. It's like proper stock rotation in business. Use the oldest first. |
Author: | ladyjennbo [ Sun Oct 19, 2008 12:26 pm ] |
Post subject: | |
I really like Threnody's suggestion. |
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