Shattered Kingdoms

Where Roleplay and Tactics Collide
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What should be done to summon?
Nothing. It's fantastic. I love ganking people. 19%  19%  [ 14 ]
Auto summon makes you completely immune. 39%  39%  [ 29 ]
Something else. Please list idea below. 43%  43%  [ 32 ]
Total votes : 75
Author Message
 Post subject: Summon: Voice your opinion
PostPosted: Thu Nov 03, 2005 6:40 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Read the poll. Respond. I may or may not make a change this update.


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 Post subject:
PostPosted: Thu Nov 03, 2005 6:44 pm 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
I didn't see that third option when I voted..but..auto summon doesn't make you COMPLETELY immune. Just close enough so that it's really useful. I also don't think summon needs to be changed, but not for the ganking people reason. It's extremely useful for splitting up parties that overwhelm you. I think it should be monitored a little mroe closely to guard against it being used flippantly/overused...but I think it's fine.


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 Post subject:
PostPosted: Thu Nov 03, 2005 6:53 pm 
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Mortal

Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
NERF IT.

Now, let me qualify my answer.

There are three possible times summon is used in PK:

1.)Your group is larger than their group.
2.)Your group is roughly equal to their group.
3.)Your group is smaller their group.

In case #1... why add insult to injury? They're already running for the hills. Hunt them down the old fashion way or just take their relic, or something obnoxious like that.

In case #2... why mess up a decent fight by summoning? If you pick off one guy from their group and gank them, then their whole group runs away to some no summon area. You went from having a good, clean fight to only getting one kill. IMO it rewards whoever wants to be lame first if they lack the skill and prep to win fair.

In case #3... maybe I can see this being used as the underdog. But still, if your opponents have summoners, they can just spam it on you, then you just run. Frustrating.


Ultimately, my preferred vision for SK is an environment where everyone fights and dies proportionally more, and battles are fought relatively closely in size versus ganking and the occasional massive group conflict. Summoning discourages group combat, definitely. It also makes people more bitter than dying normally for the most part, because they didn't even have a CHANCE to fight. Nobody wants to prep for hours and then caught by a random lucky first summon when they're walking along one day and get killed. If you're going to die, at least die fighting.

edit: I forgot about the gate idea. My proposal is to make auto summon make you completely immune, but make gate SIGNIFICANTLY easier to land.

edit: Summoning also makes the MUD less fun for players in general. I don't think many people feel terribly proud when they summon someone to their giant group and just rape them, unless they really hate the player/char with serious viciousness. And nobody likes dying to summon ganks.

Additionally, summon widens the gap between the casual player and the serious player. Summon is a reason why it's hard to bring PCs new to PK along with you, because they can be picked off so easily with summon. Unless you work really hard to enchant your suit, hunting for a target who's summoning you is incredibly difficult (assuming you're good at your job, you only get closer with each second). For a casual player, they might have 10-20 willpower enchants: stuff that comes with their armor, some accessories, and maybe a few actually enchanted items. If they die, they still won't bother getting all that much more (they think they'll only die again) and of course they'll probably just get summoned and owned again depending on the makeup of their enemies.

This instills a feeling of hopelessness, bitterness, and frustration in newer players. They're inexperienced enough that even if somebody enchanted their things for them for willpower, they'd probably die to some other event. They'll die often. That's part of learning. But if you're going to die, dying to summon is the WORST way to go.

Everyone hates summon. :rant:


Last edited by Adder on Thu Nov 03, 2005 7:01 pm, edited 2 times in total.

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 Post subject:
PostPosted: Thu Nov 03, 2005 6:55 pm 
I like the 'summon group' idea.

Just make the summon spell summon the person you're trying to get, as well as their entire group. That could make things very, very unfriendly for a wanton summon-killer.


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 Post subject:
PostPosted: Thu Nov 03, 2005 6:57 pm 
Let auto summon block summon completely...
Allow gates to hit easier and from greater distance...


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 Post subject:
PostPosted: Thu Nov 03, 2005 6:57 pm 
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Mortal

Joined: Sat Nov 22, 2003 6:46 pm
Posts: 371
Location: Athens,Greece
I voted auto-summon to make you immune. It is a cheap, weak, lame and annoying tactic, personally I never use it and if I am in a group that will summon I talk them out of it or leave.


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 Post subject:
PostPosted: Thu Nov 03, 2005 7:05 pm 
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Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
Something else. Please list idea below.

^ was my vote.

I would like gate to work as summon does now in regard to resistance and vice versa.


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 Post subject:
PostPosted: Thu Nov 03, 2005 7:06 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Make summon nerfed against pc's and make gate extremely more powerful


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 Post subject:
PostPosted: Thu Nov 03, 2005 7:21 pm 
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Mortal

Joined: Mon Sep 15, 2003 5:48 am
Posts: 1306
Nerf summon severely. Either have it summon the whole group or make auto-summon give complete immunity.


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 Post subject:
PostPosted: Thu Nov 03, 2005 7:35 pm 
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Mortal

Joined: Sat Nov 22, 2003 6:46 pm
Posts: 371
Location: Athens,Greece
Summoning the whole group may sound nice but it has many flaws.

Example, I have 40+ willpower, the newb I took with me in pk has nothing. Why should I get summon-killed because of him?
Say, someone knows or guessed my pet's name somehow. Why should I get summon-killed because of it?

You will see people unwilling to have strangers/newbies in their groups, sorcies killed because someone will summon their charmies and so on.


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