Shattered Kingdoms
https://shatteredkingdoms.org/forums/

12/26/2008 Code Update Q&A
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=18322
Page 1 of 27

Author:  Dulrik [ Fri Dec 26, 2008 11:48 pm ]
Post subject:  12/26/2008 Code Update Q&A

Update notes:
http://www.shatteredkingdoms.org/forums ... hp?t=18321

Post your questions here and I will answer them as soon as possible.

Author:  sleeper [ Sat Dec 27, 2008 12:08 am ]
Post subject: 

Lots of goodies. Nothing too bad. (Questions will come later. :P)

Thanks for the update.

sleeper

Author:  Threnody [ Sat Dec 27, 2008 12:11 am ]
Post subject: 

No questions as yet, but a lot of awesome tweaks! Happy Yiggmas to SK!

Thanks Santa Dulrik. ;)

Author:  Dulrik [ Sat Dec 27, 2008 12:15 am ]
Post subject: 

Quote:
The update stole my XP!

This question would be coming from characters higher than Veteran status. You didn't lose any XP - now you need more XP to level due to changes in the leveling curve. Up until Veteran, leveling is now easier than it was before. From Veteran until Mentor, total required XP increases until it catches up with what it used to be prior to the changes. Post-Mentor the amount of required experience for each level is higher.

Quote:
I had red familiarity in a high level area and now it is yellow.

This is the corollary to the above question. Familiarity is based on the amount of XP that is required for your character to level. Because XP requirements at high levels increased, those areas now take longer before you will become familiar with them.

Author:  cannonsvixen [ Sat Dec 27, 2008 12:22 am ]
Post subject: 

I haven't logged out and back in yet to see if this is an oddity, but the coin in my container is showing up in worth when not in my inventory.

Don't know if that was a feature...or a bug. :-)

Author:  Muktar [ Sat Dec 27, 2008 12:23 am ]
Post subject: 

Read the update, it is just now a feature.

Author:  Dulrik [ Sat Dec 27, 2008 12:27 am ]
Post subject: 

Correct, it's a feature. And yes, it was already pointed out to me (by other immortals before the update) that this can be considered a nerf for rogues. I hadn't decided how we want to address rogues going forward, so I am waiting to see how things settle out from this update before making changes to even them out.

By the way, my usual disclaimer: If any of these changes that were made don't work out, I reserve the right to modify or reverse them.

Author:  ninja_ardith [ Sat Dec 27, 2008 12:33 am ]
Post subject: 

I was hoping to get a log of a bug of a recent gank I got before you updated in =T

Author:  Dulrik [ Sat Dec 27, 2008 12:34 am ]
Post subject: 

I know there will be more questions, but I am going to head out shortly so that I can wake up in time for the Yiggmas party. I'll answer more then.

Author:  ninja_ardith [ Sat Dec 27, 2008 12:38 am ]
Post subject: 

Do the changes for the hp trains and mana and such count if your character has trained them prior to this update?

Page 1 of 27 All times are UTC - 8 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/