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Sleep/Charm
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=18328
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Author:  Redman [ Sun Dec 28, 2008 2:55 pm ]
Post subject:  Sleep/Charm

So after reading lots of logs, seeing some PK first hand, I will bring it up for discussion.

Now everyone says "get enchantments" well I have enchantments and these two spells land first try more often than not. When someone below your level signnificantly cast one of these spells first try on you it is a bit rediculous.

Charm is the new I win of SK. It lands easily even with enchants, if not most people are using scrolls. It is a journeyman level skill and causes quite a bit of havok.

Why does it land so easily? Why even with enchants it lands easily? Why is it an "I win" versus a utility spell?

Added:

The level differnce is like 45 of the charmee and around 35 of the charmer. Just so you aren't thinking it is a GM master issue it's the other way around as the lower level caster is blasting through the higher level of resistance.

It is not used for RP just killing, Petrification and Finger of Death are supposed to be the I win spells.

Sleep cast very quickly and lands very easily. It's easier to escap from but again when there is upwards of ten levels difference between characters why does it land so easily with the short cast time?

How do you make these into usuable spells but not ultimate I wins?

Author:  Seraphiction [ Sun Dec 28, 2008 3:09 pm ]
Post subject: 

Personally, I'd recommend honing charm person into a very specific line-of-sight sphere. Only works on concious people you are visible to, and counts as an attack. Players under the influence of the spell can do nothing but speak, and can only act on orders. Certain orders will immediately break the charm effect, such as humiliation, passive magical attacks, attempts to use special abilities etc. Every order issued gives an x% + wisdom(?) chance of breaking the charm.

That's one way of approaching it. It's been completely bastardized into a pk spell, so eliminate the RP aspect (other than say) from it. They want to interact, they can talk.

Author:  Redman [ Sun Dec 28, 2008 3:11 pm ]
Post subject: 

That doesn't prevent c charm x; X fly x; Above city o x land.

Author:  archaicsmurf [ Sun Dec 28, 2008 3:17 pm ]
Post subject: 

malicious. its so delicious.

seraph has a plausible solution, imo.

Author:  Syndal [ Sun Dec 28, 2008 3:22 pm ]
Post subject: 

Quote:
[HP:100%] [ME: 73%] [PE: 64%]
>
l

Above the city of Teron
You find yourself within the confines of the city of Teron.
-\vrv/y Looking down, you get an excellent view of the city far below
yy#*#-- you. The best place to land appears to be at the center square.
pyy#rry It's clear, warm, and calm.

Obvious exits: n e s w nw ne sw se city
( 4) A pile of chain lies here.
A pile of leather and plate lies here.
A long spear with a long sharp blade lies here, discarded.
A silver bracelet with beads has been dropped here.
A belt made of mithril is here.
( 2) A leather strap with colorful beads is here.
A small cluster of tiny white caraway flowers lies here.
A few silver coins are here.
A few copper coins are here.
(Charmed) A nonchalant male half-elf is here, his eyes glazed over.

[HP:100%] [ME: 73%] [PE: 64%]
>
rele
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
o # Spell Casted On Concentration o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o 1 fly a nonchalant male half-elf moderate o
o 2 charm person a nonchalant male half-elf moderate o
o 3 fly Yourself moderate o
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo

[HP:100%] [ME: 73%] [PE: 64%]
>
rele 1
You release a nonchalant male half-elf from your fly.
A nonchalant male half-elf plummets to his death!
A nonchalant male half-elf is DEAD!!
You hear a nonchalant male half-elf's death cry.
A kudu wanders away.
One of your members has left the party.




:wink:
Quote:
>
l

City of Menegroth
Before you lies the magnificent City of Menegroth to the
p#p south. It is said that the great wizard Presto created this city
#*b from dust in the days when the world and even the gods themselves
~#~ were young. It's clear, mild, and there is absolutely no wind.

Obvious exits: n e s w nw ne sw se city
(Charmed) An eldrich male gnome is here, his eyes glazed over.
You are flying here.
You are flying here.
You are flying here.
You are flying here.
You are flying here.

[HP:100%] [ME: 93%] [PE: 83%]
>
rele 1
You release an eldrich male gnome from your fly.
An eldrich male gnome plummets to his death!
An eldrich male gnome is DEAD!!
An eldrich male gnome falls lifeless to the ground.
A fire elemental wanders away.
One of your members has left the party.

Author:  Seraphiction [ Sun Dec 28, 2008 3:27 pm ]
Post subject: 

Syndal:

Yeah, I'd forgotten about that. Ideally, that could be eliminated or at least reduced to a non-instant-kill feature. I've never been a fan of deathtraps in general or that feature in specific.

Author:  Enishi [ Sun Dec 28, 2008 5:00 pm ]
Post subject: 

How do you plan on coding in "humiliating acts" into wisdom rolls though? Set flags for words like "manhood" or something?

Author:  Seraphiction [ Sun Dec 28, 2008 5:12 pm ]
Post subject: 

"Humiliating acts" was pretty vague, but it actually meant something code wise. I thought I clarified that enough at least as far as strip goes, but probably not.

o x drop (anything)
o x remove all
o x mental communique someone else (though this is more efficiently covered under the notion of shutting them down mentally altogether)
o x social

Everything in my suggestion was intended to have code backing, but some of it is actually how it would be described in a helpfile. See: humiliating acts

Author:  Redman [ Sun Dec 28, 2008 5:16 pm ]
Post subject: 

Doesn't stop the ease of landing the spell and it being used as an "I win" tactic.

The casting of fly and dropping them over the city is pretty much an I win.

I guess the major question should be is charm an "I win" or a utility spell?

Author:  Seraphiction [ Sun Dec 28, 2008 5:19 pm ]
Post subject: 

Redman wrote:
Doesn't stop the ease of landing the spell and it being used as an "I win" tactic.

The casting of fly and dropping them over the city is pretty much an I win.

I guess the major question should be is charm an "I win" or a utility spell?


It can be a useful utility spell if redesigned properly. As it is, the spell is little more than an artifact from DIKU with apparently some new modifications, per update.

I don't have a problem with it being a form of dominant attack, as long as it's not "I win" in nature. At the current time, it's "I win + I wreck you", with people trying to make it even more wreckworthy.

I'm all for adapting that city death-trap thing to a heavy damage charmbreaker. Problem solved there.

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