sleeper wrote:
Sklz711 wrote:
Simply put, if it isn't game breaking for days at a time to have the accellerated xp rate and it apparently makes it easier for people to enjoy the game, then why not just have that be the normal xp rate?
Why not just have all players start at lvl 50 with fully addy/mithril/energy! Each suit could have 100MP/100MR/100Will/100Refl/100fort enchants!
sleeper
Wow, it was really hard not to reply to this with a flame about removing your ability to procreate.
Simply put, tanso steel was put in to make adamantite not "absolutely needed" by every single heavy armor class. Is it as good as adamantite? No. Does it make things a lot easier on the general population? Yes.
When the enchantments were distilled down into Ref/Fort/Will it made getting acceptable levels of enchants on items a lot easier, as well as enchanting in general.
What are those? Actions that made the less enjoyable aspects of the game a bit easier for those that didn't enjoy them.
Can you find me someone that actually enjoys grinding characters? The difference between my idea and yours, other than the general intelligence of the one bringing it forward, is that yours is a leap to the far right of the scale which hasn't happened in either of your other examples. It also isn't what I'm suggesting.
My suggestion settles into the same territory as enchantment consolidation and the addition of "mid-range" material types. It makes things easier, not a completely free ride.